ACE3/addons/reload/functions/fnc_startLinkingBelt.sqf

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/*
2015-03-24 04:18:00 +00:00
* Author: esteldunedain
* Start linking the belt
*
* Argument:
* 0: Player <OBJECT>
* 1: Target <OBJECT>
*
* Return value:
* None
*/
#include "script_component.hpp"
EXPLODE_2_PVT(_this,_player,_target);
if (vehicle _target != _target) exitWith {false};
private ["_magazineCfg","_magazineType"];
_magazineType = currentMagazine _target;
_magazineCfg = configFile >> "CfgMagazines" >> _magazineType;
if (getNumber (_magazineCfg >> "ACE_isBelt") == 0) exitWith {false};
// Check if the ammo is not empty or full
private "_ammoCount";
_ammoCount = _target ammo currentWeapon _target;
// Exit if the belt is full or empty
if ((_ammoCount == 0) || (getNumber (_magazineCfg >> "count") - _ammoCount) == 0) exitWith {false};
// Check if the player has any of the same same magazines
// Calculate max ammo it can link
private "_maxAmmo";
_maxAmmo = 0;
{
_maxAmmo = _maxAmmo max (_x select 1);
} forEach ([magazinesAmmo _player, {_this select 0 == _magazineType}] call EFUNC(common,filter));
if (_maxAmmo == 0) exitWith {};
// Condition to call each frame
_condition = {
EXPLODE_2_PVT((_this select 0),_player,_target);
([_player, _target, []] call EFUNC(common,canInteractWith)) && ((_player distance _target) < 3) && ((speed _target) < 1)
};
_onFinish = {
EXPLODE_3_PVT((_this select 0),_player,_target,_magazine);
// Raise event on remote unit
["linkedAmmo", [_target], [_target, _player, _magazine]] call EFUNC(common,targetEvent);
};
_onFailure = {
EXPLODE_3_PVT((_this select 0),_player,_target,_magazine);
[_caller, "AmovPknlMstpSrasWrflDnon", 1] call EFUNC(common,doAnimation);
// Add back the magazine with the former ammo count
_player addMagazine _magazine;
};
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_player playActionNow "PutDown";
// Remove the magazine with maximum remaining ammo
[_player, _magazineType, _maxAmmo] call EFUNC(common,removeSpecificMagazine);
// Call progress bar
[4, [_player, _target, [_magazineType, _maxAmmo]], _onFinish, _onFailure, (localize "STR_ACE_Reload_LinkingBelt"), _condition] call EFUNC(common,progressBar);