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102 lines
2.5 KiB
Plaintext
102 lines
2.5 KiB
Plaintext
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/*
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* Author: commy2
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*
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* Count the ammo of the currently loaded magazine or count rifle grenades. Play animation and display message.
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*
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* Argument:
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* 0: The player (Object)
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* 1: The vehicle (Object)
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* 2: Skip the animation? Used after reloading (Bool)
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*
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* Return value:
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* Nothing
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*/
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#define COUNT_BARS 12
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private ["_unit", "_vehicle"];
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_unit = _this select 0;
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_vehicle = _this select 1;
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if (_unit != _vehicle && !(_vehicle isKindOf "StaticWeapon")) then {
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_vehicle = _unit;
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};
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[_vehicle, currentWeapon _vehicle, currentMuzzle _vehicle, currentMagazine _vehicle, _this select 2] spawn {
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_vehicle = _this select 0;
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_weapon = _this select 1;
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_muzzle = _this select 2;
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_magazine = _this select 3;
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_skipDelay = _this select 4;
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if (currentWeapon _vehicle == "") exitWith {};
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if (typeName _muzzle != "STRING") then {_muzzle = _weapon};
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_showNumber = false;
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_ammo = 0;
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_maxRounds = 1;
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_count = 0;
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// not grenade launcher
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if (_muzzle == _weapon) then {
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_maxRounds = getNumber (configFile >> "CfgMagazines" >> _magazine >> "count") max 1;
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_ammo = _vehicle ammo _weapon;
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if (_maxRounds >= COUNT_BARS) then {
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_count = round (COUNT_BARS * _ammo / _maxRounds);
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if (_ammo > 0) then {_count = _count max 1};
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if (_ammo < _maxRounds) then {_count = _count min (COUNT_BARS - 1)};
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} else {
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_count = _ammo;
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};
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// grenade launcher
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} else {
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_showNumber = true;
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_count = if (_magazine != "") then {
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{_x == _magazine} count (magazines _vehicle + [_magazine])
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} else {
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{_x in getArray (configFile >> "CfgWeapons" >> _weapon >> _muzzle >> "Magazines")} count magazines _vehicle
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};
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};
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if !(_skipDelay) then {
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_vehicle playActionNow "Gear";
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sleep 1
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};
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_text = if (_showNumber) then {
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parseText format ["<t align='center' >%1x</t>", _count]
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} else {
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_color = [
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2 * (1 - _ammo / _maxRounds) min 1,
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2 * _ammo / _maxRounds min 1,
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00
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];
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_string = "";
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for "_a" from 1 to _count do {
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_string = _string + "|";
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};
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_text = [_string, _color] call AGM_Core_fnc_stringToColoredText;
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_string = "";
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for "_a" from (_count + 1) to (_maxRounds min COUNT_BARS) do {
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_string = _string + "|";
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};
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composeText [
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_text,
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[_string, [0.5, 0.5, 0.5]] call AGM_Core_fnc_stringToColoredText
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]
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};
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_picture = getText (configFile >> "CfgMagazines" >> _magazine >> "picture");
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[_text, _picture] call AGM_Core_fnc_displayTextPicture;
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};
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