ACE3/TO_MERGE/agm/Reload/functions/fn_checkAmmo.sqf

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/*
* Author: commy2
*
* Count the ammo of the currently loaded magazine or count rifle grenades. Play animation and display message.
*
* Argument:
* 0: The player (Object)
* 1: The vehicle (Object)
* 2: Skip the animation? Used after reloading (Bool)
*
* Return value:
* Nothing
*/
#define COUNT_BARS 12
private ["_unit", "_vehicle"];
_unit = _this select 0;
_vehicle = _this select 1;
if (_unit != _vehicle && !(_vehicle isKindOf "StaticWeapon")) then {
_vehicle = _unit;
};
[_vehicle, currentWeapon _vehicle, currentMuzzle _vehicle, currentMagazine _vehicle, _this select 2] spawn {
_vehicle = _this select 0;
_weapon = _this select 1;
_muzzle = _this select 2;
_magazine = _this select 3;
_skipDelay = _this select 4;
if (currentWeapon _vehicle == "") exitWith {};
if (typeName _muzzle != "STRING") then {_muzzle = _weapon};
_showNumber = false;
_ammo = 0;
_maxRounds = 1;
_count = 0;
// not grenade launcher
if (_muzzle == _weapon) then {
_maxRounds = getNumber (configFile >> "CfgMagazines" >> _magazine >> "count") max 1;
_ammo = _vehicle ammo _weapon;
if (_maxRounds >= COUNT_BARS) then {
_count = round (COUNT_BARS * _ammo / _maxRounds);
if (_ammo > 0) then {_count = _count max 1};
if (_ammo < _maxRounds) then {_count = _count min (COUNT_BARS - 1)};
} else {
_count = _ammo;
};
// grenade launcher
} else {
_showNumber = true;
_count = if (_magazine != "") then {
{_x == _magazine} count (magazines _vehicle + [_magazine])
} else {
{_x in getArray (configFile >> "CfgWeapons" >> _weapon >> _muzzle >> "Magazines")} count magazines _vehicle
};
};
if !(_skipDelay) then {
_vehicle playActionNow "Gear";
sleep 1
};
_text = if (_showNumber) then {
parseText format ["<t align='center' >%1x</t>", _count]
} else {
_color = [
2 * (1 - _ammo / _maxRounds) min 1,
2 * _ammo / _maxRounds min 1,
00
];
_string = "";
for "_a" from 1 to _count do {
_string = _string + "|";
};
_text = [_string, _color] call AGM_Core_fnc_stringToColoredText;
_string = "";
for "_a" from (_count + 1) to (_maxRounds min COUNT_BARS) do {
_string = _string + "|";
};
composeText [
_text,
[_string, [0.5, 0.5, 0.5]] call AGM_Core_fnc_stringToColoredText
]
};
_picture = getText (configFile >> "CfgMagazines" >> _magazine >> "picture");
[_text, _picture] call AGM_Core_fnc_displayTextPicture;
};