2015-08-15 16:43:13 +00:00
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/*
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* Author: GitHawk
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2015-08-20 17:51:22 +00:00
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* Starts progress bar for picking up a specific kind of magazine from the ground.
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2015-08-15 16:43:13 +00:00
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*
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* Arguments:
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2015-08-20 17:51:22 +00:00
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* 0: Ammo Dummy <OBJECT>
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2015-08-18 00:32:10 +00:00
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* 1: Unit <OBJECT>
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2015-08-15 16:43:13 +00:00
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*
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* Return Value:
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* None
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*
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* Example:
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2015-08-20 17:51:22 +00:00
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* [target, player] call ace_rearm_fnc_pickUpAmmo
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2015-08-15 16:43:13 +00:00
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*
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* Public: No
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*/
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#include "script_component.hpp"
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2016-02-01 19:05:53 +00:00
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params [["_target", objNull, [objNull]], ["_unit", objNull, [objNull]]];
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2015-08-18 00:32:10 +00:00
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2015-08-20 17:51:22 +00:00
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_dummy = _unit getVariable [QGVAR(dummy), objNull];
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if !(isNull _dummy) exitWith {};
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2015-08-15 16:43:13 +00:00
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2015-10-18 11:11:28 +00:00
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//_target attachTo [_unit, [0,0.7,0], "pelvis"];
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_target attachTo [_unit, [0,1,0], "pelvis"];
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2015-08-20 17:51:22 +00:00
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{
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2016-03-06 10:14:34 +00:00
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[QGVAR(makeDummyEH), [_dummy, [[-1,0,0],[0,0,1]]], _x] call CBA_fnc_targetEvent;
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2015-08-20 17:51:22 +00:00
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} count (position _unit nearObjects ["CAManBase", 100]);
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_unit setVariable [QGVAR(dummy), _target];
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//_unit setVariable [QEGVAR(dragging,isCarrying), true, true]; // breaks things, since it hides interact menu on _target
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