ACE3/addons/common/ProgressScreen.hpp

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class GVAR(ProgressBar_Dialog) {
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idd = -1;
movingEnable = 0;
onLoad = QUOTE(uiNamespace setVariable [ARR_2(QUOTE(QGVAR(dlgProgress)),_this select 0)]; uiNamespace setVariable [ARR_2(QUOTE(QGVAR(ctrlProgressBG)),(_this select 0) displayCtrl 1)]; uiNamespace setVariable [ARR_2(QUOTE(QGVAR(ctrlProgressBar)),(_this select 0) displayCtrl 2)]; uiNamespace setVariable [ARR_2(QUOTE(QGVAR(ctrlProgressBarTitle)),(_this select 0) displayCtrl 3)];);
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objects[] = {};
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class controlsBackground {
class Background: ctrlMapEmpty {
idc = 101;
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moving = 0;
fade = 1;
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font = "TahomaB";
text = "";
sizeEx = 0;
lineSpacing = 0;
style = 48;
type = 101;
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size = 1;
colorBackground[] = {0, 0, 0, 0.0};
colorText[] = {0, 0, 0, 0};
x = "safezoneX";
y = "safezoneY";
w = "safezoneW";
h = "safezoneH";
};
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class TitleBackground: ACE_gui_staticBase {
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idc = 1;
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style = ST_CENTER;
sizeEx = "1 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
colorBackground[] = {0, 0, 0, 0.5};
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colorText[] = {1, 1, 1, 1};
x = "1 * (((safezoneW / safezoneH) min 1.2) / 40) + (safezoneX + (safezoneW - ((safezoneW / safezoneH) min 1.2))/2)";
y = "0 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) + (safezoneY + (safezoneH - (((safezoneW / safezoneH) min 1.2) / 1.2))/2)";
w = "38 * (((safezoneW / safezoneH) min 1.2) / 40)";
h = "1 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
};
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class Progress: ACE_gui_RscProgress {
idc = 2;
x = "1.2 * (((safezoneW / safezoneH) min 1.2) / 40) + (safezoneX + (safezoneW - ((safezoneW / safezoneH) min 1.2))/2)";
y = "0.1 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) + (safezoneY + (safezoneH - (((safezoneW / safezoneH) min 1.2) / 1.2))/2)";
w = "38 * (((safezoneW / safezoneH) min 1.2) / 40)";
h = "1 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
colorFrame[] = {1,1,1,0.5};
colorBar[] = {"(profilenamespace getVariable ['GUI_BCG_RGB_R',0.77])","(profilenamespace getVariable ['GUI_BCG_RGB_G',0.51])","(profilenamespace getVariable ['GUI_BCG_RGB_B',0.08])","(profilenamespace getVariable ['GUI_BCG_RGB_A',0.8])"};
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texture = "#(argb,8,8,3)color(1,1,1,0.7)";
};
class TitleText: TitleBackground {
idc = 3;
colorBackground[] = {0, 0, 0, 0};
};
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};
};