ACE3/addons/grenades/CfgMagazines.hpp

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class CfgMagazines {
class HandGrenade;
class ACE_HandFlare_Base: HandGrenade {
value = 2;
nameSoundWeapon = "smokeshell";
nameSound = "smokeshell";
mass = 4;
initSpeed = 22;
};
class ACE_HandFlare_White: ACE_HandFlare_Base {
ammo = "ACE_F_Hand_White";
displayname = "$STR_ACE_Grenades_M127A1_White_Name";
descriptionshort = "$STR_ACE_Grenades_M127A1_White_Description";
displayNameShort = "$STR_ACE_Grenades_M127A1_White_NameShort";
model = "\A3\weapons_f\ammo\flare_white";
picture = "\A3\Weapons_F\Data\UI\gear_flare_white_ca.paa";
};
class ACE_HandFlare_Red: ACE_HandFlare_Base {
ammo = "ACE_F_Hand_Red";
displayname = "$STR_ACE_Grenades_M127A1_Red_Name";
descriptionshort = "$STR_ACE_Grenades_M127A1_Red_Description";
displayNameShort = "$STR_ACE_Grenades_M127A1_Red_NameShort";
model = "\A3\weapons_f\ammo\flare_red";
picture = "\A3\Weapons_F\Data\UI\gear_flare_red_ca.paa";
};
class ACE_HandFlare_Green: ACE_HandFlare_Base {
ammo = "ACE_F_Hand_Green";
displayname = "$STR_ACE_Grenades_M127A1_Green_Name";
descriptionshort = "$STR_ACE_Grenades_M127A1_Green_Description";
displayNameShort = "$STR_ACE_Grenades_M127A1_Green_NameShort";
model = "\A3\weapons_f\ammo\flare_green";
picture = "\A3\Weapons_F\Data\UI\gear_flare_green_ca.paa";
};
class ACE_HandFlare_Yellow: ACE_HandFlare_Base {
ammo = "ACE_F_Hand_Yellow";
displayname = "$STR_ACE_Grenades_M127A1_Yellow_Name";
descriptionshort = "$STR_ACE_Grenades_M127A1_Yellow_Description";
displayNameShort = "$STR_ACE_Grenades_M127A1_Yellow_NameShort";
model = "\A3\weapons_f\ammo\flare_yellow";
picture = "\A3\Weapons_F\Data\UI\gear_flare_yellow_ca.paa";
};
class ACE_M84: HandGrenade {
ammo = "ACE_G_M84";
displayname = "$STR_ACE_Grenades_M84_Name";
descriptionshort = "$STR_ACE_Grenades_M84_Description";
displayNameShort = "M84";
model = PATHTOF(models\ACE_m84.p3d);
picture = PATHTOF(UI\ACE_m84_x_ca.paa);
};
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class 3Rnd_UGL_FlareGreen_F;
class 6Rnd_GreenSignal_F: 3Rnd_UGL_FlareGreen_F {
ammo = "F_40mm_Green";
initSpeed = 120;
};
class 6Rnd_RedSignal_F: 6Rnd_GreenSignal_F {
ammo = "F_40mm_Red";
initSpeed = 120;
};
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};