2015-01-11 16:42:31 +00:00
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/*
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* Taken From:
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* https://community.bistudio.com/wiki/BIS_fnc_setPitchBank
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* Edited By:
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* KoffeinFlummi
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2015-01-12 04:02:33 +00:00
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*
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2015-01-11 16:42:31 +00:00
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* Arguments:
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* 0: Unit/Vehicle
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* 1: Pitch (degrees)
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* 2: Yaw (degrees)
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* 3: Bank (degrees)
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*
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* Return Value:
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* None
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*/
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2015-01-13 19:56:02 +00:00
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#include "script_component.hpp"
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2015-01-11 16:42:31 +00:00
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private ["_object", "_aroundX", "_aroundY", "_aroundZ", "_dirX", "_dirY", "_dirZ", "_upX", "_upY", "_upZ", "_dir", "_up", "_dirXTemp", "_upXTemp"];
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_object = _this select 0;
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_aroundX = _this select 1;
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_aroundY = _this select 2;
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_aroundZ = (360 - (_this select 3)) - 360;
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_dirX = 0;
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_dirY = 1;
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_dirZ = 0;
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_upX = 0;
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_upY = 0;
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_upZ = 1;
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2015-01-12 04:02:33 +00:00
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if (_aroundX != 0) then {
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2015-01-11 16:42:31 +00:00
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_dirY = cos _aroundX;
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_dirZ = sin _aroundX;
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_upY = -sin _aroundX;
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_upZ = cos _aroundX;
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};
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2015-01-12 04:02:33 +00:00
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if (_aroundY != 0) then {
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2015-01-11 16:42:31 +00:00
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_dirX = _dirZ * sin _aroundY;
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_dirZ = _dirZ * cos _aroundY;
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_upX = _upZ * sin _aroundY;
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_upZ = _upZ * cos _aroundY;
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};
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2015-01-12 04:02:33 +00:00
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if (_aroundZ != 0) then {
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2015-01-11 16:42:31 +00:00
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_dirXTemp = _dirX;
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_dirX = (_dirXTemp* cos _aroundZ) - (_dirY * sin _aroundZ);
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2015-01-12 04:02:33 +00:00
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_dirY = (_dirY * cos _aroundZ) + (_dirXTemp * sin _aroundZ);
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2015-01-11 16:42:31 +00:00
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_upXTemp = _upX;
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_upX = (_upXTemp * cos _aroundZ) - (_upY * sin _aroundZ);
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2015-01-12 04:02:33 +00:00
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_upY = (_upY * cos _aroundZ) + (_upXTemp * sin _aroundZ);
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2015-01-11 16:42:31 +00:00
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};
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_dir = [_dirX,_dirY,_dirZ];
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_up = [_upX,_upY,_upZ];
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_object setVectorDirAndUp [_dir,_up];
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