ACE3/addons/headless/XEH_postInit.sqf

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#include "script_component.hpp"
["ace_settingsInitialized", {
// Register and remove HCs if not client that is not server and distribution or end mission enabled
if ((!hasInterface || isServer) && {XGVAR(enabled) || XGVAR(endMission) != 0}) then {
if (isServer) then {
// Request rebalance on any unit spawn (only if distribution enabled)
if (XGVAR(enabled)) then {
["AllVehicles", "init", FUNC(handleSpawn), nil, nil, true] call CBA_fnc_addClassEventHandler;
};
// Add disconnect EH
addMissionEventHandler ["HandleDisconnect", {call FUNC(handleDisconnect)}];
} else {
// Register HC (this part happens on HC only)
[QXGVAR(headlessClientJoined), [player]] call CBA_fnc_globalEvent; // Global event for API purposes
};
// Transfer loadouts (naked unit work-around)
if (XGVAR(transferLoadout) > 0) then {
["CAManBase", "Local", {
params ["_unit", "_local"];
// Check if naked unit bug happened
if (_local && {uniform _unit == ""}) then {
INFO_1("Unit [%1] became local with broken loadout - attempting to fix",_unit);
if (XGVAR(transferLoadout) == 1) then {
// Transferred loadout, if unavailable reset to config default (still better than naked)
_unit setUnitLoadout (_unit getVariable [QGVAR(loadout), typeOf _unit]);
} else {
// Config default loadout
_unit setUnitLoadout (typeOf _unit);
};
};
}] call CBA_fnc_addClassEventHandler;
};
};
}] call CBA_fnc_addEventHandler;