ACE3/addons/apl/data/jezek_kov.rvmat

80 lines
2.3 KiB
Plaintext
Raw Normal View History

2015-06-04 15:11:09 +00:00
ambient[]={1.000000,1.000000,1.000000,1.000000};
diffuse[]={1.000000,1.000000,1.000000,1.000000};
forcedDiffuse[]={0.000000,0.000000,0.000000,0.000000};
emmisive[]={0.000000,0.000000,0.000000,1.000000};
specular[]={1.000000,1.000000,1.000000,1.000000};
specularPower=83.900002;
PixelShaderID="Super";
VertexShaderID="Super";
class Stage1 {
texture="z\ace\addons\apl\data\jezek_texture_NOHQ.tga";
uvSource="tex";
class uvTransform {
aside[]={1.000000,0.000000,0.000000};
up[]={0.000000,1.000000,0.000000};
dir[]={0.000000,0.000000,0.000000};
pos[]={0.000000,0.000000,0.000000};
};
};
class Stage2 {
texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource="tex";
class uvTransform {
aside[]={1.000000,0.000000,0.000000};
up[]={0.000000,1.000000,0.000000};
dir[]={0.000000,0.000000,0.000000};
pos[]={0.000000,0.000000,0.000000};
};
};
class Stage3 {
texture="#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource="tex";
2015-06-04 15:23:01 +00:00
class uvTransform {
2015-06-04 15:11:09 +00:00
aside[]={1.000000,0.000000,0.000000};
up[]={0.000000,1.000000,0.000000};
dir[]={0.000000,0.000000,0.000000};
pos[]={0.000000,0.000000,0.000000};
};
};
class Stage4 {
texture="#(argb,8,8,3)color(1,1,1,1,AS)";
uvSource="tex";
class uvTransform
{
aside[]={1.000000,0.000000,0.000000};
up[]={0.000000,1.000000,0.000000};
dir[]={0.000000,0.000000,0.000000};
pos[]={0.000000,0.000000,0.000000};
};
};
class Stage5 {
texture="z\ace\addons\apl\data\jezek_texture_SMDI.tga";
uvSource="tex";
class uvTransform {
aside[]={1.000000,0.000000,0.000000};
up[]={0.000000,1.000000,0.000000};
dir[]={0.000000,0.000000,0.000000};
pos[]={0.000000,0.000000,0.000000};
};
};
class Stage6 {
texture="#(ai,32,128,1)fresnel(1.85,0.64)";
uvSource="tex";
class uvTransform {
aside[]={1.000000,0.000000,0.000000};
up[]={0.000000,1.000000,0.000000};
dir[]={0.000000,0.000000,0.000000};
pos[]={0.000000,0.000000,0.000000};
};
};
class Stage7 {
texture="a3\data_f\env_land_co.paa";
uvSource="tex";
class uvTransform {
aside[]={1.000000,0.000000,0.000000};
up[]={0.000000,1.000000,0.000000};
dir[]={0.000000,0.000000,0.000000};
pos[]={0.000000,0.000000,0.000000};
};
};