mirror of
https://github.com/acemod/ACE3.git
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88 lines
2.0 KiB
Plaintext
88 lines
2.0 KiB
Plaintext
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/*
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NAME: init
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USAGE:
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AUTHOR: Glowbal
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RETURN: void
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*/
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waituntil{!isnil "cse_gui"};
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cse_equip_module = true;
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_allowMagazineRepack = true;
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_haveAttachableItems = true;
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_allowWeaponRest = false;
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_allowWeaponSafety = false;
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_nvgBrightness = false;
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_allowSelectWeaponKeybindings = false;
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_allowCheckAmmoKeybindings = false;
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CSE_HIDE_AMMO_COUNTERS_EQ = 0;
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_args = _this;
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{
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_value = _x select 1;
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if (!isnil "_value") then {
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_name = _x select 0;
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if (_name == "magazineRepack") exitwith {
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_allowMagazineRepack = _value;
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};
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if (_name == "attachableItems") exitwith {
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_haveAttachableItems = _value;
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};
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if (_name == "weaponResting") exitwith {
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_allowWeaponRest = _value;
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};
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if (_name == "weaponSafety") exitwith {
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_allowWeaponSafety = _value;
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};
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if (_name == "adjustableNVG") exitwith {
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_nvgBrightness = _value;
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};
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if (_name == "allowWeaponSelect") exitwith {
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_allowSelectWeaponKeybindings = _value;
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};
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if (_name == "allowAmmoChecking") exitwith {
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_allowCheckAmmoKeybindings = _value;
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};
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if (_name == "hideAmmoValues") exitwith {
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CSE_HIDE_AMMO_COUNTERS_EQ = _value;
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};
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};
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}foreach _args;
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if (_allowSelectWeaponKeybindings) then {
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#include "scripts\select_weapon_keybindings.sqf"
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};
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if (_allowCheckAmmoKeybindings) then {
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#include "scripts\check_ammo_keybindings.sqf"
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};
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if (_haveAttachableItems) then {
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#include "scripts\register_attachable_items_actions.sqf"
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};
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if (_allowMagazineRepack) then {
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#include "scripts\register_magazine_repack_actions.sqf"
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};
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if (_allowWeaponSafety) then {
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["cse_sys_weaponsafety", []] call cse_fnc_enableModule_f;
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};
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if (_allowWeaponRest) then {
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["cse_sys_weaponrest", []] call cse_fnc_enableModule_f;
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};
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if (_nvgBrightness) then {
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["cse_sys_nightvision", []] call cse_fnc_enableModule_f;
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};
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[format["EQUIP - EQUIPMENT module initialised"],2] call cse_fnc_debug;
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if (CSE_HIDE_AMMO_COUNTERS_EQ > 0) then {
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waituntil {!isnil "cse_gui"};
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sleep 0.5;
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if (vehicle player == player) then {
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[true] call cse_fnc_hideUnitInfoAmmo_EQ;
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};
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};
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