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29 lines
980 B
Plaintext
29 lines
980 B
Plaintext
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/**
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* fn_handleHeal.sqf
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* @Descr: N/A
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* @Author: Glowbal
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*
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* @Arguments: []
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* @Return:
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* @PublicAPI: false
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*/
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#include "script_component.hpp"
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private ["_unit",'_healer'];
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_unit = _this select 0;
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_healer = _this select 1;
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if (!(isPlayer _healer) && GVAR(setting_allowAIFullHeal) && !([_unit] call EFUNC(common,isUnconscious))) then {
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[_unit, QGVAR(openWounds),[[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0]]] call EFUNC(common,setDefinedVariable);
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[_unit, QGVAR(bandagedWounds),[[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0]]] call EFUNC(common,setDefinedVariable);
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if (_unit != _healer) then {
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[_unit,"STR_ACE_BANDAGED","STR_ACE_IS_BANDAGING_YOU", 0, [[_healer] call EFUNC(common,getName)]] call EFUNC(gui,sendDisplayMessageTo);
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};
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[_unit,"treatment",format["%1 has patched up the patient",[_healer] call EFUNC(common,getName)]] call FUNC(addActivityToLog);
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["Medical_onHandleHeal", _this] call ace_common_fnc_localEvent;
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};
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true;
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