2015-01-11 16:42:31 +00:00
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// by commy2
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2015-01-13 19:56:02 +00:00
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#include "script_component.hpp"
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2015-01-11 16:42:31 +00:00
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private ["_crate", "_weapons", "_items"];
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_crate = _this select 0;
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// get all weapons inside the crate
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_weapons = weaponCargo _crate;
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_items = [];
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// if the "weapon" is supposed to be an item, move those from the weapon array to the item array
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{
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if (getText (configFile >> "CfgWeapons" >> _x >> "simulation") == "ItemMineDetector") then {
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_weapons set [_forEachIndex, ""];
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_items pushBack _x;
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};
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} forEach _weapons;
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_weapons = _weapons - [""];
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// exit now if everything is fine
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if (count _items == 0) exitWith {};
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// otherwise clear weapon cargo and re-add items and weapons
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clearWeaponCargoGlobal _crate;
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{
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_crate addWeaponCargoGlobal [_x, 1];
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} forEach _weapons;
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{
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_crate addItemCargoGlobal [_x, 1];
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} forEach _items;
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