ACE3/addons/medical/functions/fnc_setDead.sqf

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2016-10-12 21:20:22 +00:00
/*
* Author: commy2
* Kills a local unit.
*
* Arguments:
* 0: The unit <OBJECT>
* 1: Reason for death <STRING>
*
* ReturnValue:
* None
*
* Example:
* [bob, "bloodloss"] call ace_medical_fnc_setDead;
*
* Public: No
*/
#include "script_component.hpp"
params ["_unit", ["_reason", "unknown"]];
// kill
_unit setDamage 1;
// reset textures
[_unit, "All"] call EFUNC(medical_engine,updateBodyPartVisuals);
private _lastShooter = _unit getVariable [QEGVAR(medical_engine,lastShooter), objNull];
private _lastInstigator = _unit getVariable [QEGVAR(medical_engine,lastInstigator), objNull];
["ace_killed", [_unit, _reason, _lastShooter, _lastInstigator]] call CBA_fnc_globalEvent;