ACE3/addons/medical/functions/fnc_handleDamage_wounds.sqf

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/*
* Author: Glowbal
* Handling of the open wounds & injuries upon the handleDamage eventhandler.
*
* Arguments:
* 0: Unit That Was Hit <OBJECT>
* 1: Name Of Hit Selection <STRING>
* 2: Amount Of Damage <NUMBER>
* 3: Shooter or source of the damage <OBJECT>
* 4: Type of the damage done <STRING>
*
* Return Value:
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* None
*
* Example:
* [bob, "leg", 2, kevin, "shot"] call ACE_medical_fnc_handleDamage_wounds
*
* Public: No
*/
#include "script_component.hpp"
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params ["_unit", "_selectionName", "_damage", "_typeOfProjectile", "_typeOfDamage"];
TRACE_6("ACE_DEBUG: HandleDamage Called",_unit, _selectionName, _damage, _shooter, _typeOfProjectile,_typeOfDamage);
if (_typeOfDamage == "") then {_typeOfDamage = "unknown";};
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// Administration for open wounds and ids
private _openWounds = _unit getVariable[QGVAR(openWounds), []];
private _woundID = _unit getVariable[QGVAR(lastUniqueWoundID), 1];
private _extensionOutput = "ace_medical" callExtension format ["HandleDamageWounds,%1,%2,%3,%4", _selectionName, _damage, _typeOfDamage, _woundID];
private _painToAdd = 0;
private _woundsCreated = [];
call compile _extensionOutput;
{
_x params ["", "_toAddClassID", "_bodyPartNToAdd"];
_foundIndex = -1;
{
_x params ["", "_compareId", "_comparyBodyPartN"];
// Check if we have an id of the given class on the given bodypart already
if (_compareId == _toAddClassID && {_comparyBodyPartN == _bodyPartNToAdd}) exitWith {
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_foundIndex = _forEachIndex;
};
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} forEach _openWounds;
if (_foundIndex < 0) then {
// Since it is a new injury, we will have to add it to the open wounds array to store it
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_openWounds pushBack _x;
} else {
// We already have one of these, so we are just going to increase the number that we have of it with a new one.
private _injury = _openWounds select _foundIndex;
_injury set [3, (_injury select 3) + 1];
};
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} forEach _woundsCreated;
_unit setVariable [QGVAR(openWounds), _openWounds, true];
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// Only update if new wounds have been created
if (count _woundsCreated > 0) then {
_unit setVariable [QGVAR(lastUniqueWoundID), _woundID, true];
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};
private _painLevel = _unit getVariable [QGVAR(pain), 0];
_unit setVariable [QGVAR(pain), _painLevel + _painToAdd];
TRACE_6("ACE_DEBUG: HandleDamage_WoundsOLD",_unit, _painLevel, _painToAdd, _unit getVariable QGVAR(pain), _unit getVariable QGVAR(openWounds),_woundsCreated);