ACE3/addons/viewrestriction/XEH_clientInit.sqf

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#include "script_component.hpp"
// Exit on Headless Client
if !(hasInterface) exitWith {};
["ace_settingsInitialized", {
// Exit if module is disabled
if (XGVAR(mode) == 0) exitWith {};
// Exit if all Selective Modes are Disabled
if (XGVAR(mode) == 3 &&
{XGVAR(modeSelectiveFoot) == 0} &&
{XGVAR(modeSelectiveLand) == 0} &&
{XGVAR(modeSelectiveAir) == 0} &&
{XGVAR(modeSelectiveSea) == 0}/* &&
{GVAR(modeSelectiveUAV) == 0}*/
) exitWith {
WARNING("Selective mode enabled, but all sub-modes are disabled.")
};
// Exit if third person view is not available
if (difficultyOption "thirdPersonView" == 0) exitWith {
WARNING("View Restriction is enabled, but 3rd person is disabled with server difficulty.");
};
// Add Event Handler for changing camera - also happens on spawn
["cameraView", {
[_this select 1, cameraOn] call FUNC(changeCamera);
}] call CBA_fnc_addPlayerEventHandler;
// Add Event Hander for exiting and entering a vehicle when on Selective mode - cameraView does not fire on simple enter/exit
if (XGVAR(mode) == 3) then {
["vehicle", {
[cameraView, _this select 1] call FUNC(changeCamera);
}] call CBA_fnc_addPlayerEventHandler;
};
}] call CBA_fnc_addEventHandler;