ACE3/addons/medical/functions/fnc_handleDamage_wounds.sqf

73 lines
2.5 KiB
Plaintext
Raw Normal View History

/*
* Author: Glowbal
* Handling of the open wounds & injuries upon the handleDamage eventhandler.
*
* Arguments:
* 0: Unit That Was Hit <OBJECT>
* 1: Name Of Hit Selection <STRING>
* 2: Amount Of Damage <NUMBER>
* 3: Shooter or source of the damage <OBJECT>
* 4: Type of the damage done <STRING>
*
* Return Value:
* None <NIL>
*
* Public: No
*/
#include "script_component.hpp"
private ["_unit", "_selectionName", "_damage", "_typeOfProjectile", "_typeOfDamage", "_bodyPartn", "_woundType", "_injuryTypeInfo", "_allInjuriesForDamageType", "_allPossibleInjuries", "_highestPossibleDamage", "_highestPossibleSpot", "_minDamage", "_openWounds", "_woundID", "_toAddInjury"];
_unit = _this select 0;
_selectionName = _this select 1;
_damage = _this select 2;
_typeOfProjectile = _this select 3;
_typeOfDamage = _this select 4;
_bodyPartn = [_selectionName] call FUNC(selectionNameToNumber);
if (_bodyPartn < 0) exitwith {};
_injuryTypeInfo = missionNamespace getvariable [format[QGVAR(woundInjuryType_%1), _typeOfDamage],[[],[]]];
_allInjuriesForDamageType = _injuryTypeInfo select 2;
_highestPossibleSpot = -1;
_highestPossibleDamage = 0;
_allPossibleInjuries = [];
{
/*_classType = _x select 0;
_selections = _x select 1;
_bloodLoss = _x select 2;
_pain = _x select 3;*/
_minDamage = _x select 4;
if (_damage >= _minDamage) then {
if (_minDamage > _highestPossibleDamage) then {
_highestPossibleSpot = _foreachIndex;
_highestPossibleDamage = _minDamage;
};
_allPossibleInjuries pushback _x;
};
}foreach _allInjuriesForDamageType;
if (_highestPossibleSpot < 0) exitwith {
// It appears we are dealing with an unknown type of damage.
if (count _allInjuriesForDamageType == 0) then {
};
};
_openWounds = _unit getvariable[QGVAR(openWounds), []];
_woundID = 1;
_amountOf = count _openWounds;
if (_amountOf > 0) then { _woundID = (_openWounds select (_amountOf - 1) select 0) + 1; };
{
if (_x select 0 <= _damage) exitwith {
for "_i" from 0 to (1+ floor(random(_x select 1)-1)) /* step +1 */ do {
_toAddInjury = _allPossibleInjuries select (floor(random (count _allPossibleInjuries)));
// ID, classname, bodypart, percentage treated, bloodloss rate
_openWounds pushback [_woundID, _toAddInjury select 0, if (_injuryTypeInfo select 1) then {_bodyPartn} else {floor(random(6))}, 1, _toAddInjury select 2];
_woundID = _woundID + 1;
};
};
}foreach (_injuryTypeInfo select 0);
_unit setvariable [GVAR(openWounds), _openWounds, true];