ACE3/addons/chemlights/functions/fnc_throwIR.sqf

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/*
* Author: voiper
* Create and throw IR chemlight.
*
* Arguments:
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* 0: Original throw projectile <OBJECT>
* 1: Class of projectile <STRING>
* 2: Adv throw (default: false) <BOOL><OPTIONAL>
*
* Return Value:
* None
*
* Example:
* [_projectile, _ammoType] call ace_chemlights_fnc_throwIR;
*
* Public: No
*/
#include "script_component.hpp"
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params ["_projectile", "_ammo", ["_replaceAdvThrowable", false]];
private _config = configFile >> "CfgAmmo" >> _ammo;
private _dummyClass = getText (_config >> "ACE_Chemlight_IR");
private _pos = getPosATL _projectile;
private _velocity = velocity _projectile;
deleteVehicle _projectile;
private _dummy = _dummyClass createVehicle _pos;
_dummy setPosATL _pos;
[_dummy, 90, 0] call BIS_fnc_setPitchBank;
_dummy setVelocity _velocity;
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if (_replaceAdvThrowable) then {
ace_player setVariable [QEGVAR(advancedThrowing,activeThrowable), _dummy];
};