mirror of
https://github.com/acemod/ACE3.git
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62 lines
2.1 KiB
Plaintext
62 lines
2.1 KiB
Plaintext
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#include "..\script_component.hpp"
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/*
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* Author: PabstMirror
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* Switch attachment from one mode to another - based on CBA_accessory_fnc_switchAttachment
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*
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* Arguments:
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* 0: Unit <OBJECT>
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* 1: From <STRING>
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* 2: To <STRING>
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*
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* Return Value:
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* None
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*
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* Example:
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* [player, "ACE_DBAL_A3_Green_VP", "ACE_DBAL_A3_Green"] call ace_common_fnc_switchAttachmentMode
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*
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* Public: No
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*/
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params ["_unit", "_currItem", "_switchItem"];
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TRACE_3("switchAttachmentMode",_unit,_currItem,_switchItem);
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switch (currentWeapon _unit) do {
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case (""): {};
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case (primaryWeapon _unit): {
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private _currWeaponType = 0;
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_unit removePrimaryWeaponItem _currItem;
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[{
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params ["_unit", "", "_switchItem"];
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_unit addPrimaryWeaponItem _switchItem;
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["CBA_attachmentSwitched", _this] call CBA_fnc_localEvent;
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}, [_unit, _currItem, _switchItem, _currWeaponType]] call CBA_fnc_execNextFrame;
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};
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case (handgunWeapon _unit): {
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private _currWeaponType = 1;
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_unit removeHandgunItem _currItem;
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[{
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params ["_unit", "", "_switchItem"];
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_unit addHandgunItem _switchItem;
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["CBA_attachmentSwitched", _this] call CBA_fnc_localEvent;
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}, [_unit, _currItem, _switchItem, _currWeaponType]] call CBA_fnc_execNextFrame;
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};
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case (secondaryWeapon _unit): {
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private _currWeaponType = 2;
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_unit removeSecondaryWeaponItem _currItem;
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[{
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params ["_unit", "", "_switchItem"];
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_unit addSecondaryWeaponItem _switchItem;
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["CBA_attachmentSwitched", _this] call CBA_fnc_localEvent;
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}, [_unit, _currItem, _switchItem, _currWeaponType]] call CBA_fnc_execNextFrame;
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};
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};
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private _configSwitchItem = configfile >> "CfgWeapons" >> _switchItem;
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private _switchItemHintText = getText (_configSwitchItem >> "MRT_SwitchItemHintText");
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private _switchItemHintImage = getText (_configSwitchItem >> "picture");
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if (_switchItemHintText isNotEqualTo "") then {
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[[_switchItemHintImage, 2.0], [_switchItemHintText], true] call CBA_fnc_notify;
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};
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if (_unit == ACE_player) then {
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playSound "click";
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};
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