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35 lines
1018 B
Plaintext
35 lines
1018 B
Plaintext
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/*
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* Author: Ruthberg
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*
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* Reads the weapon class config and updates the config cache
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*
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* Arguments:
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* 0: ammo - classname <string>
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*
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* Return Value:
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* 0: [_barrelTwist, _twistDirection, _barrelLength] <ARRAY>
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*
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* Return value:
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* None
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*/
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#include "script_component.hpp"
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private ["_weapon", "_barrelTwist", "_twistDirection", "_barrelLength", "_result"];
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_weapon = _this;
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_barrelTwist = getNumber(configFile >> "CfgWeapons" >> _weapon >> "ACE_barrelTwist");
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_twistDirection = 1;
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if (isNumber(configFile >> "CfgWeapons" >> _weapon >> "ACE_twistDirection")) then {
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_twistDirection = getNumber(configFile >> "CfgWeapons" >> _weapon >> "ACE_twistDirection");
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if (_twistDirection != -1 && _twistDirection != 0 && _twistDirection != 1) then {
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_twistDirection = 1;
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};
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};
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_barrelLength = getNumber(configFile >> "CfgWeapons" >> _weapon >> "ACE_barrelLength");
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_result = [_barrelTwist, _twistDirection, _barrelLength];
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uiNamespace setVariable [format[QGVAR(%1), _weapon], _result];
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_result
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