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ACE3/optionals/tracers/data/slx_greentracer_material.rvmat

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ambient[] = {0.2, 0.8, 0.1, 1};
diffuse[] = {0.2, 0.8, 0.1, 1};
forcedDiffuse[] = {0.2, 0.8, 0.1, 1};
emmisive[] = {100, 400, 100, 1};
specular[] = {0, 0, 0, 0};
specularPower = 0.0;
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renderFlags[] = {"NoZWrite", "NoAlphaWrite", "AddBlend"};
PixelShaderID = "Normal";
VertexShaderID = "Basic";