ACE3/TO_MERGE/agm/Scopes/config.cpp

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class CfgPatches {
class AGM_Scopes {
units[] = {};
weapons[] = {};
requiredVersion = 0.60;
requiredAddons[] = {AGM_Core};
version = "0.95";
versionStr = "0.95";
versionAr[] = {0,95,0};
author[] = {"KoffeinFlummi"};
authorUrl = "https://github.com/KoffeinFlummi";
};
};
class CfgFunctions {
class AGM_Scopes {
class AGM_Scopes {
file = "AGM_Scopes\functions";
class adjustScope;
class canAdjustScope;
class firedEH;
class getOptics;
class hideZeroing;
class inventoryCheck;
};
};
};
class Extended_PostInit_EventHandlers {
class AGM_Scopes {
clientInit = "call compile preprocessFileLineNumbers '\AGM_Scopes\clientInit.sqf';";
};
};
class Extended_Fired_EventHandlers {
class CAManBase {
class AGM_Scopes {
clientFired = "if (_this select 0 == AGM_player) then {_this call AGM_Scopes_fnc_firedEH};";
};
};
};
class Extended_Take_EventHandlers {
class CAManBase {
class AGM_Scopes {
clientTake = "if (_this select 0 == AGM_player) then {_this call AGM_Scopes_fnc_inventoryCheck};";
};
};
};
class Extended_Put_EventHandlers {
class CAManBase {
class AGM_Scopes {
clientPut = "if (_this select 0 == AGM_player) then {_this call AGM_Scopes_fnc_inventoryCheck};";
};
};
};
class Extended_InitPost_EventHandlers {
class CAManBase {
class AGM_Scopes {
init = "if (_this select 0 == call AGM_Core_fnc_player) then {_this call AGM_Scopes_fnc_inventoryCheck};";
};
};
};
class Extended_Respawn_EventHandlers {
class CAManBase {
class AGM_Scopes {
respawn = "if (_this select 0 == call AGM_Core_fnc_player) then {_this call AGM_Scopes_fnc_inventoryCheck};";
};
};
};
class AGM_Core_Default_Keys {
class adjustScopeUp {
displayName = "$STR_AGM_Scopes_AdjustUp";
condition = "[_player] call AGM_Scopes_fnc_inventoryCheck; [_player, 0, 0.1] call AGM_Scopes_fnc_canAdjustScope";
statement = "[_player, 0, 0.1] call AGM_Scopes_fnc_adjustScope;";
allowHolding = 1;
key = 201;
shift = 0;
control = 0;
alt = 0;
};
class adjustScopeDown: adjustScopeUp {
displayName = "$STR_AGM_Scopes_AdjustDown";
condition = "[_player] call AGM_Scopes_fnc_inventoryCheck; [_player, 0, -0.1] call AGM_Scopes_fnc_canAdjustScope";
statement = "[_player, 0, -0.1] call AGM_Scopes_fnc_adjustScope;";
key = 209;
};
class adjustScopeLeft: adjustScopeUp {
displayName = "$STR_AGM_Scopes_AdjustLeft";
condition = "[_player] call AGM_Scopes_fnc_inventoryCheck; [_player, -0.1, 0] call AGM_Scopes_fnc_canAdjustScope";
statement = "[_player, -0.1, 0] call AGM_Scopes_fnc_adjustScope;";
key = 209;
control = 1;
};
class adjustScopeRight: adjustScopeLeft {
displayName = "$STR_AGM_Scopes_AdjustRight";
condition = "[_player] call AGM_Scopes_fnc_inventoryCheck; [_player, 0.1, 0] call AGM_Scopes_fnc_canAdjustScope";
statement = "[_player, 0.1, 0] call AGM_Scopes_fnc_adjustScope;";
key = 201;
};
};
class CfgSounds {
class AGM_Sound_Click;
class AGM_Scopes_Click_1: AGM_Sound_Click {
sound[] = {"\AGM_Scopes\sounds\agm_scopes_click.wav", 3, 2, 200};
};
class AGM_Scopes_Click_2: AGM_Scopes_Click_1 {
sound[] = {"\AGM_Scopes\sounds\agm_scopes_click.wav", 3.3, 1.8, 200};
};
class AGM_Scopes_Click_3: AGM_Scopes_Click_1 {
sound[] = {"\AGM_Scopes\sounds\agm_scopes_click.wav", 2.8, 2.3, 200};
};
};
class CfgWeapons {
class ItemCore;
class InventoryOpticsItem_Base_F;
class optic_LRPS: ItemCore {
AGM_ScopeAdjust_Horizontal[] = {-50,50};
AGM_ScopeAdjust_Vertical[] = {-70,70};
class ItemInfo: InventoryOpticsItem_Base_F {
class OpticsModes {
class Snip {
discreteDistance[] = {1};
discreteDistanceInitIndex = 0;
};
};
};
};
class optic_SOS: ItemCore {
AGM_ScopeAdjust_Horizontal[] = {-50,50};
AGM_ScopeAdjust_Vertical[] = {-60,60};
class ItemInfo: InventoryOpticsItem_Base_F {
class OpticsModes {
class Snip {
discreteDistance[] = {1};
discreteDistanceInitIndex = 0;
};
};
};
};
class optic_DMS: ItemCore {
AGM_ScopeAdjust_Horizontal[] = {-40,40};
AGM_ScopeAdjust_Vertical[] = {-40,40};
class ItemInfo: InventoryOpticsItem_Base_F {
class OpticsModes {
class Snip {
discreteDistance[] = {1};
discreteDistanceInitIndex = 0;
};
};
};
};
};
class RscTitles {
class AGM_Scope_Zeroing {
idd = -1;
movingEnable = 0;
enableSimulation = 1;
enableDisplay = 1;
onLoad = "_this spawn compile preprocessFileLineNumbers '\AGM_Scopes\scripts\zeroingOnLoad.sqf'; uiNamespace setVariable ['AGM_Scope_Debug', _this];";
duration = 1e+011;
fadein = 0;
fadeout = 0;
name = "AGM_Scope_Zeroing";
class RscPicture;
class RscText;
class controls {
class AGM_Scope_Zeroing_BG: RscPicture {
idc = 925001;
type = 0;
text = "AGM_Scopes\UI\scopes_bg.paa";
style = 48 + 0x800;
scale = 1;
sizeEx = 1;
font = "PuristaMedium";
colorText[] = {1,1,1,1};
colorBackground[] = {1,1,1,1};
shadow = 1;
x = (0.5-0.4/2) * safezoneW + safezoneX;
y = 0 * safezoneH + safezoneY;
w = 0.4 * safezoneW;
h = 0.3 * safezoneH;
};
class AGM_Scope_Zeroing_Vertical: RscText {
idc = 925002;
type = 0;
style = 2;
sizeEx = 0.04;
lineSpacing = 1;
font = "PuristaMedium";
text = "";
colorText[] = {1,1,1, 0.9};
colorBackground[] = {1,0,0, 0};
shadow = 0;
x = (0.5-0.4/2 + 0.45*0.4) * safezoneW + safezoneX;
y = (0 + 0.19*0.3) * safezoneH + safezoneY;
w = 0.04 * safezoneW;
h = 0.025 * safezoneH;
};
class AGM_Scope_Zeroing_Horizontal: RscText {
idc = 925003;
type = 0;
style = 0;
sizeEx = 0.04;
lineSpacing = 1;
font = "PuristaMedium";
text = "";
colorText[] = {1,1,1, 0.9};
colorBackground[] = {1,0,0, 0};
shadow = 0;
x = (0.5-0.4/2 + 0.6*0.4) * safezoneW + safezoneX;
y = (0 + 0.47*0.3) * safezoneH + safezoneY;
w = 0.04 * safezoneW;
h = 0.025 * safezoneH;
};
};
};
};
class RscInGameUI {
class RscUnitInfo;
class RscWeaponZeroing: RscUnitInfo {
onLoad = "[""onLoad"",_this,""RscUnitInfo"",'IGUI'] call compile preprocessfilelinenumbers ""A3\ui_f\scripts\initDisplay.sqf""; uiNamespace setVariable ['AGM_dlgWeaponZeroing', _this select 0];";
};
};