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235 lines
7.1 KiB
C++
235 lines
7.1 KiB
C++
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class CfgPatches {
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class AGM_WeaponSelect {
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units[] = {};
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weapons[] = {};
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requiredVersion = 0.60;
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requiredAddons[] = {AGM_Core};
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version = "0.95";
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versionStr = "0.95";
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versionAr[] = {0,95,0};
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author[] = {"commy2", "KoffeinFlummi", "CAA-Picard"};
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authorUrl = "https://github.com/commy2/";
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};
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};
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class CfgFunctions {
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class AGM_WeaponSelect {
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class AGM_WeaponSelect {
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file = "\AGM_WeaponSelect\functions";
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class actionThrow;
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class actionThrowCondition;
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class countMagazinesForGrenadeMuzzle;
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class displayGrenadeTypeAndNumber;
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class findNextGrenadeMagazine;
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class findNextGrenadeMuzzle;
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class fireSmokeLauncher;
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class getSelectedGrenade;
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class getWeaponModes;
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class getWeaponMuzzles;
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class playChangeFiremodeSound;
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class putWeaponAway;
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class selectGrenadeAll;
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class selectGrenadeFrag;
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class selectGrenadeOther;
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class selectWeaponMode;
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class selectWeaponMuzzle;
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class selectWeaponVehicle;
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class selectMagazineVehicle;
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class setNextGrenadeMuzzle;
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class throwGrenade;
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class toggleGrenadeCount;
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};
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};
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};
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class Extended_PostInit_EventHandlers {
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class AGM_WeaponSelect {
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clientInit = "call compile preprocessFileLineNumbers '\AGM_WeaponSelect\clientInit.sqf';";
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};
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};
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class Extended_Init_EventHandlers {
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class CAManBase {
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class AGM_WeaponSelect_ThrowGrenade {
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clientInit = "_this call compile preprocessFileLineNumbers '\AGM_WeaponSelect\initActions.sqf';";
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};
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};
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};
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class Extended_Respawn_EventHandlers {
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class CAManBase {
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class AGM_WeaponSelect_ThrowGrenade {
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respawn = "[_this, ""{_this call compile preprocessFileLineNumbers '\AGM_WeaponSelect\initActions.sqf';}""] call AGM_Core_fnc_execRemoteFnc;";
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};
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};
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};
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class Extended_FiredBIS_EventHandlers {
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class CAManBase {
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class AGM_WeaponSelect_ThrowGrenade {
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clientFiredBIS = "if (_this select 0 == AGM_player) then {_this call AGM_WeaponSelect_fnc_throwGrenade;};";
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};
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};
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};
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class AGM_Core_Default_Keys {
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class selectPistol {
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displayName = "$STR_AGM_WeaponSelect_SelectPistol";
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condition = "[_player] call AGM_Core_fnc_canUseWeapon";
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statement = "[_player, handgunWeapon _player] call AGM_WeaponSelect_fnc_selectWeaponMode";
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exceptions[] = {"AGM_Interaction_isNotEscorting"};
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key = 2;
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shift = 0;
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control = 0;
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alt = 0;
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};
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class selectRifle {
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displayName = "$STR_AGM_WeaponSelect_SelectRifle";
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condition = "[_player] call AGM_Core_fnc_canUseWeapon";
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statement = "[_player, primaryWeapon _player] call AGM_WeaponSelect_fnc_selectWeaponMode";
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exceptions[] = {"AGM_Interaction_isNotEscorting"};
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key = 3;
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shift = 0;
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control = 0;
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alt = 0;
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};
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class selectLauncher {
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displayName = "$STR_AGM_WeaponSelect_SelectLauncher";
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condition = "_player == _vehicle";
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statement = "[_player, secondaryWeapon _player] call AGM_WeaponSelect_fnc_selectWeaponMode";
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exceptions[] = {"AGM_Interaction_isNotEscorting"};
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key = 5;
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shift = 0;
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control = 0;
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alt = 0;
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};
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/*class selectPistolMuzzle {
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displayName = "Select Pistol Muzzle";
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condition = "[_player] call AGM_Core_fnc_canUseWeapon";
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statement = "[_player, handgunWeapon _player] call AGM_WeaponSelect_fnc_selectWeaponMuzzle";
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exceptions[] = {"AGM_Interaction_isNotEscorting"};
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disabled = 1;
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key = 7;
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shift = 0;
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control = 0;
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alt = 0;
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};*/
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class selectRifleMuzzle {
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displayName = "$STR_AGM_WeaponSelect_SelectRifleMuzzle";
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condition = "[_player] call AGM_Core_fnc_canUseWeapon";
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statement = "[_player, primaryWeapon _player] call AGM_WeaponSelect_fnc_selectWeaponMuzzle";
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exceptions[] = {"AGM_Interaction_isNotEscorting"};
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key = 4;
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shift = 0;
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control = 0;
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alt = 0;
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};
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/*class selectLauncherMuzzle {
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displayName = "Select Launcher Muzzle";
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condition = "_player == _vehicle";
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statement = "[_player, secondaryWeapon _player] call AGM_WeaponSelect_fnc_selectWeaponMuzzle";
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exceptions[] = {"AGM_Interaction_isNotEscorting"};
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disabled = 1;
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key = 8;
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shift = 0;
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control = 0;
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alt = 0;
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};*/
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class selectBinocular {
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displayName = "$STR_AGM_WeaponSelect_SelectBinocular";
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condition = "[_player] call AGM_Core_fnc_canUseWeapon";
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statement = "[_player, binocular _player] call AGM_WeaponSelect_fnc_selectWeaponMode";
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exceptions[] = {"AGM_Interaction_isNotEscorting"};
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key = 6;
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shift = 0;
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control = 0;
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alt = 0;
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};
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class selectGrenadeFrag {
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displayName = "$STR_AGM_WeaponSelect_SelectGrenadeFrag";
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condition = "[_player] call AGM_Core_fnc_canUseWeapon";
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statement = "[_player] call AGM_WeaponSelect_fnc_selectGrenadeFrag";
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exceptions[] = {"AGM_Interaction_isNotEscorting"};
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key = 7;
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shift = 0;
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control = 0;
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alt = 0;
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};
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class selectGrenadeOther {
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displayName = "$STR_AGM_WeaponSelect_SelectGrenadeOther";
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condition = "[_player] call AGM_Core_fnc_canUseWeapon";
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statement = "[_player] call AGM_WeaponSelect_fnc_selectGrenadeOther";
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exceptions[] = {"AGM_Interaction_isNotEscorting"};
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key = 8;
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shift = 0;
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control = 0;
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alt = 0;
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};
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class holsterWeapon {
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displayName = "$STR_AGM_WeaponSelect_HolsterWeapon";
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condition = "[_player] call AGM_Core_fnc_canUseWeapon";
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statement = "[_player] call AGM_WeaponSelect_fnc_putWeaponAway";
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exceptions[] = {"AGM_Interaction_isNotEscorting"};
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key = 11;
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shift = 0;
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control = 0;
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alt = 0;
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};
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class engineOn {
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displayName = "$STR_AGM_WeaponSelect_EngineOn";
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condition = "_player != _vehicle && {_player == driver _vehicle} && {!isEngineOn _vehicle}";
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statement = "_vehicle engineOn true";
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key = 3;
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shift = 0;
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control = 0;
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alt = 0;
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};
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class engineOff {
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displayName = "$STR_AGM_WeaponSelect_EngineOff";
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condition = "_player != _vehicle && {_player == driver _vehicle} && {isEngineOn _vehicle}";
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statement = "_vehicle engineOn false";
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key = 2;
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shift = 0;
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control = 0;
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alt = 0;
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};
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class selectMaingun {
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displayName = "$STR_AGM_WeaponSelect_SelectMainGun";
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condition = "_player != _vehicle";
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statement = "[_player, _vehicle, 0] call AGM_WeaponSelect_fnc_selectWeaponVehicle";
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key = 4;
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shift = 0;
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control = 0;
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alt = 0;
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};
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class selectMachineGun {
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displayName = "$STR_AGM_WeaponSelect_SelectMachineGun";
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condition = "_player != _vehicle";
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statement = "[_player, _vehicle, 1] call AGM_WeaponSelect_fnc_selectWeaponVehicle";
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key = 5;
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shift = 0;
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control = 0;
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alt = 0;
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};
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class selectMissile {
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displayName = "$STR_AGM_WeaponSelect_SelectMissiles";
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condition = "_player != _vehicle";
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statement = "[_player, _vehicle, 2] call AGM_WeaponSelect_fnc_selectWeaponVehicle";
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key = 6;
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shift = 0;
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control = 0;
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alt = 0;
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};
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class fireSmokeLauncher {
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displayName = "$STR_AGM_WeaponSelect_FireSmokeLauncher";
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condition = "_player != _vehicle && {_player == commander _vehicle}";
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statement = "[_vehicle] call AGM_WeaponSelect_fnc_fireSmokeLauncher";
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key = 10;
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shift = 0;
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control = 0;
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alt = 0;
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};
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};
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