ACE3/addons/overheating/CfgVehicles.hpp

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#define MACRO_ADDITEM(ITEM,COUNT) class _xx_##ITEM { \
name = #ITEM; \
count = COUNT; \
};
class CfgVehicles {
class Man;
class CAManBase: Man {
class ACE_SelfActions {
class ACE_Equipment {
class ACE_SwapBarrel {
displayName = "$STR_ACE_Overheating_SwapBarrel";
condition = QUOTE( 'ACE_SpareBarrel' in items _player && {getNumber (configFile >> 'CfgWeapons' >> currentWeapon _player >> 'ACE_Overheating_allowSwapBarrel') == 1} );
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statement = QUOTE( [ARR_2(_player, currentWeapon _player)] call FUNC(swapBarrel); );
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showDisabled = 0;
priority = 3;
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icon = QUOTE(PATHTOF(UI\spare_barrel_ca.paa));
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hotkey = "B";
};
};
class ACE_CheckTemperature {
displayName = "$STR_ACE_Overheating_CheckTemperatureShort";
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condition = QUOTE( currentWeapon _player in [ARR_3(primaryWeapon _player, secondaryWeapon _player, handgunWeapon _player)] );
statement = QUOTE( [ARR_2(_player, currentWeapon _player)] call FUNC(CheckTemperature); );
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showDisabled = 0;
priority = 3.1;
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icon = QUOTE(PATHTOF(UI\temp_ca.paa));
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hotkey = "P";
};
};
};
class ReammoBox_F;
class NATO_Box_Base;
class EAST_Box_Base;
class IND_Box_Base;
class FIA_Box_Base_F;
class Box_NATO_Support_F: NATO_Box_Base {
class TransportItems {
MACRO_ADDITEM(ACE_SpareBarrel,2)
};
};
class B_supplyCrate_F: ReammoBox_F {
class TransportItems {
MACRO_ADDITEM(ACE_SpareBarrel,2)
};
};
class Box_East_Support_F: EAST_Box_Base {
class TransportItems {
MACRO_ADDITEM(ACE_SpareBarrel,2)
};
};
class O_supplyCrate_F: B_supplyCrate_F {
class TransportItems {
MACRO_ADDITEM(ACE_SpareBarrel,2)
};
};
class Box_IND_Support_F: IND_Box_Base {
class TransportItems {
MACRO_ADDITEM(ACE_SpareBarrel,2)
};
};
class Box_FIA_Support_F: FIA_Box_Base_F {
class TransportItems {
MACRO_ADDITEM(ACE_SpareBarrel,2)
};
};
class I_supplyCrate_F: B_supplyCrate_F {
class TransportItems {
MACRO_ADDITEM(ACE_SpareBarrel,2)
};
};
class IG_supplyCrate_F: ReammoBox_F {
class TransportItems {
MACRO_ADDITEM(ACE_SpareBarrel,2)
};
};
class C_supplyCrate_F: ReammoBox_F {
class TransportItems {
MACRO_ADDITEM(ACE_SpareBarrel,2)
};
};
class ACE_Box_Misc: Box_NATO_Support_F {
class TransportItems {
MACRO_ADDITEM(ACE_SpareBarrel,6)
};
};
// Add ACE_SpareBarrel to every machine gunner.
#define MACRO_ADDSPAREBARREL \
items[] = {"FirstAidKit", "ACE_SpareBarrel"}; \
respawnitems[] = {"FirstAidKit", "ACE_SpareBarrel"};
// NATO
class B_Soldier_02_f; class B_soldier_AR_F:B_Soldier_02_f {MACRO_ADDSPAREBARREL};
class B_Soldier_support_base_F; class B_soldier_AAR_F:B_Soldier_support_base_F {MACRO_ADDSPAREBARREL};
class B_Soldier_base_F; class B_CTRG_soldier_AR_A_F:B_Soldier_base_F {MACRO_ADDSPAREBARREL};
// Guerrilla
class I_G_Soldier_base_F; class I_G_Soldier_AR_F:I_G_Soldier_base_F {MACRO_ADDSPAREBARREL};
class B_G_Soldier_AR_F:I_G_Soldier_AR_F {MACRO_ADDSPAREBARREL};
class O_G_Soldier_AR_F:I_G_Soldier_AR_F {MACRO_ADDSPAREBARREL};
// Iran
class O_Soldier_base_F; class O_Soldier_AR_F:O_Soldier_base_F {MACRO_ADDSPAREBARREL};
class O_Soldier_support_base_F; class O_Soldier_AAR_F:O_Soldier_support_base_F {MACRO_ADDSPAREBARREL};
class O_Soldier_Urban_base; class O_soldierU_AR_F:O_Soldier_Urban_base {MACRO_ADDSPAREBARREL};
class O_soldierU_AAR_F:O_Soldier_Urban_base {MACRO_ADDSPAREBARREL};
// Czech
class I_Soldier_02_F; class I_Soldier_AR_F:I_Soldier_02_F {MACRO_ADDSPAREBARREL};
class I_Soldier_support_base_F; class I_Soldier_AAR_F:I_Soldier_support_base_F {MACRO_ADDSPAREBARREL};
};