ACE3/addons/compat_cup_terrains/CfgVehicles.hpp

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class CfgVehicles {
class House;
class House_Small_F;
class Strategic;
class House_EP1: House {};
class Land_Benzina_schnell: House {
transportFuel = 0;
EGVAR(refuel,hooks)[] = {{-1.5,-3.93,-1.25}, {2.35,-3.93,-1.25}};
EGVAR(refuel,fuelCargo) = REFUEL_INFINITE_FUEL;
class ACE_Actions {
class ACE_MainActions {
displayName = ECSTRING(interaction,MainAction);
position = "[0,-3.93,-1.25]";
distance = 5;
condition = "true";
};
};
};
class Land_A_FuelStation_Feed: Strategic {
transportFuel = 0;
EGVAR(refuel,hooks)[] = {{-0.34,0,0}, {0.34,0,0}};
EGVAR(refuel,fuelCargo) = REFUEL_INFINITE_FUEL;
};
class Land_Ind_FuelStation_Feed_EP1: House_EP1 {
transportFuel = 0;
EGVAR(refuel,hooks)[] = {{-0.34,0,0}, {0.34,0,0}};
EGVAR(refuel,fuelCargo) = REFUEL_INFINITE_FUEL;
};
class Land_FuelStation_Feed_PMC: Strategic {
transportFuel = 0;
EGVAR(refuel,hooks)[] = {{-0.34,0,0}, {0.34,0,0}};
EGVAR(refuel,fuelCargo) = REFUEL_INFINITE_FUEL;
};
class FuelStation: House_Small_F {
transportFuel = 0;
EGVAR(refuel,hooks)[] = {{1.25, .2, -1.1}};
EGVAR(refuel,fuelCargo) = REFUEL_INFINITE_FUEL;
class ACE_Actions {
class ACE_MainActions {
displayName = ECSTRING(interaction,MainAction);
position = "[1.25, .2, -1]";
distance = 5;
condition = "true";
};
};
};
};