2015-01-11 16:42:31 +00:00
/*
* Author: commy2
2015-09-21 12:20:53 +00:00
* Returns all hitpoints and their selections of any vehicle. Might contain duplicates if the turrets contain non unique hitpoints with different selection names.
2015-01-11 16:42:31 +00:00
*
* Arguments:
2015-09-21 12:20:53 +00:00
* 0: Vehicle <OBJECT>
2015-01-11 16:42:31 +00:00
*
* Return Value:
2015-09-21 12:20:53 +00:00
* Hitpoints <ARRAY>
*
* Public: Yes
*
* Deprecated
2015-01-11 16:42:31 +00:00
*/
2015-01-13 19:56:02 +00:00
#include "script_component.hpp"
2015-01-11 16:42:31 +00:00
2015-09-21 20:09:54 +00:00
ACE_DEPRECATED("ace_common_fnc_getHitPoints","3.5.0","getAllHitPointsDamage");
2015-09-21 19:25:18 +00:00
2015-08-30 19:13:29 +00:00
params ["_vehicle"];
2015-01-11 16:42:31 +00:00
2015-09-26 01:16:55 +00:00
private "_hitPointsWithSelections";
_hitPointsWithSelections = getAllHitPointsDamage _vehicle;
// get correct format on vehicles without any hitpoints
if (_hitPointsWithSelections isEqualTo []) then {
_hitPointsWithSelections = [[],[],[]];
};
(_hitPointsWithSelections select 0) - [""]