2018-09-17 19:19:29 +00:00
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#include "script_component.hpp"
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2016-07-14 14:16:53 +00:00
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/*
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* Author: KoffeinFlummi, commy2
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2021-10-17 20:01:41 +00:00
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* Handles all incoming damage for boxi
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2016-07-14 14:16:53 +00:00
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*
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* Arguments:
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2017-06-08 13:31:51 +00:00
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* HandleDamage EH <ARRAY>
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2016-07-14 14:16:53 +00:00
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*
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* Return Value:
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2017-06-08 13:31:51 +00:00
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* Damage to be inflicted. <NUMBER>
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2016-07-14 14:16:53 +00:00
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*
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* Example:
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2021-10-17 20:01:41 +00:00
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* _this call ace_cookoff_fnc_handleDamageBox
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2016-07-14 14:16:53 +00:00
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*
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* Public: No
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*/
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2021-10-14 15:49:27 +00:00
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params ["_vehicle", "", "_damage", "_source", "_ammo", "_hitIndex", "_shooter"];
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2016-07-14 14:16:53 +00:00
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// it's already dead, who cares?
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if (damage _vehicle >= 1) exitWith {};
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2019-11-05 17:55:15 +00:00
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// If cookoff is disabled exit
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if (_vehicle getVariable [QGVAR(enable), GVAR(enable)] in [0, false]) exitWith {};
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2016-07-14 14:16:53 +00:00
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// get hitpoint name
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private _hitpoint = "#structural";
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if (_hitIndex != -1) then {
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_hitpoint = toLower ((getAllHitPointsDamage _vehicle param [0, []]) select _hitIndex);
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};
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// get change in damage
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2017-10-10 14:39:59 +00:00
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private _oldDamage = 0;
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2016-07-14 14:16:53 +00:00
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if (_hitpoint isEqualTo "#structural") then {
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_oldDamage = damage _vehicle;
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} else {
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_oldDamage = _vehicle getHitIndex _hitIndex;
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};
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2021-10-14 15:49:27 +00:00
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if (_hitpoint == "#structural" && _damage > 0.5) then {
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// Almost always catch fire when hit by an explosive
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if (IS_EXPLOSIVE_AMMO(_ammo)) then {
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_vehicle call FUNC(cookOffBox);
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2016-07-14 14:16:53 +00:00
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} else {
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2021-10-14 15:49:27 +00:00
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// Need magazine to check for tracers
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private _mag = "";
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if (_source == _shooter) then {
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_mag = currentMagazine _source;
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} else {
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_mag = _source currentMagazineTurret ([_shooter] call CBA_fnc_turretPath);
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2016-07-14 14:16:53 +00:00
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};
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2021-10-14 15:49:27 +00:00
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private _magCfg = configFile >> "CfgMagazines" >> _mag;
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// Magazine could have changed during flight time (just ignore if so)
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if (getText (_magCfg >> "ammo") == _ammo) then {
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// If magazine's tracer density is high enough then low chance for cook off
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private _tracers = getNumber (_magCfg >> "tracersEvery");
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if (_tracers >= 1 && {_tracers <= 4}) then {
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if (random 1 < _oldDamage*0.05) then {
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_vehicle call FUNC(cookOffBox);
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};
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2017-11-30 22:54:47 +00:00
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};
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2016-07-14 14:16:53 +00:00
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};
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};
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// prevent destruction, let cook-off handle it if necessary
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2021-10-14 15:49:27 +00:00
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_damage min 0.89
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} else {
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_damage
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2016-10-06 20:37:38 +00:00
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};
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