ACE3/addons/dragging/CfgMovesBasic.hpp

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class CfgMovesBasic {
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class ManActions {
ACE_dragWithPistol = "ace_dragging";
ACE_dragWithRifle = "AmovPercMstpSlowWrflDnon_AcinPknlMwlkSlowWrflDb_2";
};
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class Actions {
class MoveWithInjuredManDragger;
class MoveWithInjuredManDraggerRfl: MoveWithInjuredManDragger {
Up = "amovpercmstpsraswrfldnon";
};
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class MoveWithInjuredManDraggerPst;
class ACE_MoveWithInjuredManDraggerPst: MoveWithInjuredManDraggerPst {
Default = "ace_dragging_static";
FastB = "ace_dragging";
FastLB = "ace_dragging";
FastRB = "ace_dragging";
grabDrag = "ace_dragging_static";
grabCarry = "Helper_SwitchToCarrynon_pst";
HandGunOn = "ace_dragging_static";
PlayerSlowB = "ace_dragging";
PlayerSlowLB = "ace_dragging";
PlayerSlowRB = "ace_dragging";
PlayerTactB = "AmovPknlMtacSrasWpstDb";
PlayerTactF = "AmovPknlMtacSrasWpstDf";
PlayerTactL = "AmovPknlMtacSrasWpstDl";
PlayerTactLB = "AmovPknlMtacSrasWpstDbl";
PlayerTactLF = "AmovPknlMtacSrasWpstDfl";
PlayerTactR = "AmovPknlMtacSrasWpstDr";
PlayerTactRB = "AmovPknlMtacSrasWpstDbr";
PlayerTactRF = "AmovPknlMtacSrasWpstDfr";
PlayerWalkB = "ace_dragging";
PlayerWalkLB = "ace_dragging";
PlayerWalkRB = "ace_dragging";
released = "ace_dragging_drop";
SlowB = "ace_dragging";
SlowLB = "ace_dragging";
SlowRB = "ace_dragging";
Stop = "ace_dragging_static";
StopRelaxed = "ace_dragging_static";
TactB = "AmovPknlMtacSrasWpstDb";
TactF = "AmovPknlMtacSrasWpstDf";
TactL = "AmovPknlMtacSrasWpstDl";
TactLB = "AmovPknlMtacSrasWpstDbl";
TactLF = "AmovPknlMtacSrasWpstDfl";
TactR = "AmovPknlMtacSrasWpstDr";
TactRB = "AmovPknlMtacSrasWpstDbr";
TactRF = "AmovPknlMtacSrasWpstDfr";
Up = "ace_dragging_static";
WalkB = "ace_dragging";
WalkLB = "ace_dragging";
WalkRB = "ace_dragging";
};
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};
};