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120 lines
8.3 KiB
INI
120 lines
8.3 KiB
INI
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class cfgSkeletons {
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class OFP2_ManSkeleton {
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isDiscrete = 0;
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skeletonInherit = "";
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skeletonBones[] = {
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"Pelvis","",
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"Spine","Pelvis",
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"Spine1","Spine",
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"Spine2","Spine1",
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"Spine3","Spine2",
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"camera","Pelvis",// case has changed for arma3
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"weapon","Spine1",
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"launcher","Spine1",
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"Neck","Spine3",
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"Neck1","Neck",
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"Head","Neck1", //Head skeleton in hierarchy
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//Left upper side
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"LeftShoulder","Spine3",
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"LeftArm","LeftShoulder",
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"LeftArmRoll","LeftArm",
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"LeftForeArm","LeftArmRoll",
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"LeftForeArmRoll","LeftForeArm",
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"LeftHand","LeftForeArmRoll",
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"LeftHandRing","LeftHand",
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"LeftHandRing1","LeftHandRing",
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"LeftHandRing2","LeftHandRing1",
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"LeftHandRing3","LeftHandRing2",
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"LeftHandPinky1","LeftHandRing",
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"LeftHandPinky2","LeftHandPinky1",
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"LeftHandPinky3","LeftHandPinky2",
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"LeftHandMiddle1","LeftHand",
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"LeftHandMiddle2","LeftHandMiddle1",
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"LeftHandMiddle3","LeftHandMiddle2",
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"LeftHandIndex1","LeftHand",
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"LeftHandIndex2","LeftHandIndex1",
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"LeftHandIndex3","LeftHandIndex2",
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"LeftHandThumb1","LeftHand",
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"LeftHandThumb2","LeftHandThumb1",
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"LeftHandThumb3","LeftHandThumb2",
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//Right upper side
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"RightShoulder","Spine3",
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"RightArm","RightShoulder",
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"RightArmRoll","RightArm",
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"RightForeArm","RightArmRoll",
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"RightForeArmRoll","RightForeArm",
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"RightHand","RightForeArmRoll",
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"RightHandRing","RightHand",
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"RightHandRing1","RightHandRing",
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"RightHandRing2","RightHandRing1",
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"RightHandRing3","RightHandRing2",
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"RightHandPinky1","RightHandRing",
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"RightHandPinky2","RightHandPinky1",
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"RightHandPinky3","RightHandPinky2",
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"RightHandMiddle1","RightHand",
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"RightHandMiddle2","RightHandMiddle1",
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"RightHandMiddle3","RightHandMiddle2",
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"RightHandIndex1","RightHand",
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"RightHandIndex2","RightHandIndex1",
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"RightHandIndex3","RightHandIndex2",
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"RightHandThumb1","RightHand",
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"RightHandThumb2","RightHandThumb1",
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"RightHandThumb3","RightHandThumb2",
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//Left lower side
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"LeftUpLeg","Pelvis",
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"LeftUpLegRoll","LeftUpLeg",
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"LeftLeg","LeftUpLegRoll",
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"LeftLegRoll","LeftLeg",
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"LeftFoot","LeftLegRoll",
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"LeftToeBase","LeftFoot",
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//Right lower side
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"RightUpLeg","Pelvis",
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"RightUpLegRoll","RightUpLeg",
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"RightLeg","RightUpLegRoll",
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"RightLegRoll","RightLeg",
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"RightFoot","RightLegRoll",
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"RightToeBase","RightFoot",
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//New facial features arma3 only
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"Face_Hub","Head",
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"Face_Jawbone","Face_Hub",
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"Face_Jowl","Face_Jawbone",
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"Face_chopRight","Face_Jawbone",
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"Face_chopLeft","Face_Jawbone",
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"Face_LipLowerMiddle","Face_Jawbone",
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"Face_LipLowerLeft","Face_Jawbone",
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"Face_LipLowerRight","Face_Jawbone",
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"Face_Chin","Face_Jawbone",
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"Face_Tongue","Face_Jawbone",
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"Face_CornerRight","Face_Hub",
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"Face_CheekSideRight","Face_CornerRight",
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"Face_CornerLeft","Face_Hub",
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"Face_CheekSideLeft","Face_CornerLeft",
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"Face_CheekFrontRight","Face_Hub",
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"Face_CheekFrontLeft","Face_Hub",
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"Face_CheekUpperRight","Face_Hub",
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"Face_CheekUpperLeft","Face_Hub",
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"Face_LipUpperMiddle","Face_Hub",
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"Face_LipUpperRight","Face_Hub",
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"Face_LipUpperLeft","Face_Hub",
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"Face_NostrilRight","Face_Hub",
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"Face_NostrilLeft","Face_Hub",
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"Face_Forehead","Face_Hub",
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"Face_BrowFrontRight","Face_Forehead",
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"Face_BrowFrontLeft","Face_Forehead",
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"Face_BrowMiddle","Face_Forehead",
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"Face_BrowSideRight","Face_Forehead",
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"Face_BrowSideLeft","Face_Forehead",
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"Face_Eyelids","Face_Hub",
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"Face_EyelidUpperRight","Face_Hub",
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"Face_EyelidUpperLeft","Face_Hub",
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"Face_EyelidLowerRight","Face_Hub",
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"Face_EyelidLowerLeft","Face_Hub",
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"EyeLeft","Face_Hub",
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"EyeRight","Face_Hub"
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};// end of skeleton array
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// location of pivot points (local axes) for hierarchical animation
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pivotsModel="A3\anims_f\data\skeleton\SkeletonPivots.p3d";
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};
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};
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