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43 lines
1.2 KiB
Plaintext
43 lines
1.2 KiB
Plaintext
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/*
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* Author: SilentSpike
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* Sets the spectator camera attributes as desired
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*
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* Arguments:
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* 0: Camera mode <NUMBER> <OPTIONAL>
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* - 0: Free
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* - 1: Internal
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* - 2: External
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* 1: Camera unit (objNull for random) <OBJECT> <OPTIONAL>
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* 2: Camera position (ASL) <ARRAY> <OPTIONAL>
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* 3: Camera heading (0 - 360) <NUMBER> <OPTIONAL>
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* 4: Camera zoom (0.1 - 2) <NUMBER> <OPTIONAL>
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* 5: Camera speed (m/s) <NUMBER> <OPTIONAL>
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*
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* Return Value:
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* None <NIL>
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*
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* Example:
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* [1, objNull] call ace_spectator_fnc_setCameraAttributes
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*
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* Public: Yes
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*/
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#include "script_component.hpp"
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params [["_mode",GVAR(camMode),[0]], ["_unit",GVAR(camUnit),[objNull]], ["_position",GVAR(camPos),[[]],3], ["_heading",GVAR(camPan),[0]], ["_zoom",GVAR(camZoom),[0]], ["_speed",GVAR(camSpeed),[0]]];
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// Normalize input
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GVAR(camMode) = floor((_mode min 3) max 0);
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GVAR(camPan) = ((_heading % 360) max 0);
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GVAR(camPosition) = _position;
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GVAR(camSpeed) = _speed;
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GVAR(camUnit) = _unit;
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GVAR(camZoom) = (_zoom min 2) max 0;
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// Apply if camera exists
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if !(isNil QGVAR(camera)) then {
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GVAR(camera) setDir GVAR(camPan);
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GVAR(camera) setPosASL GVAR(camPos);
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[] call FUNC(transitionCamera);
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};
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