ACE3/addons/switchunits/functions/fnc_switchUnit.sqf

82 lines
2.7 KiB
Plaintext
Raw Normal View History

/*
2015-02-02 22:28:27 +00:00
* Author: bux578
* Switches to the new given player unit
*
* Arguments:
2015-08-07 07:18:42 +00:00
* 0: the unit to switch to <OBJECT>
2015-02-02 22:28:27 +00:00
*
* Return Value:
* None
*
* Example:
2015-08-07 07:18:42 +00:00
* [_unit] call ace_switchunits_fnc_switchUnit
2015-02-02 22:28:27 +00:00
*
* Public: Yes
*/
2015-01-12 14:47:22 +00:00
#include "script_component.hpp"
2015-08-08 11:34:35 +00:00
private ["_nearestEnemyPlayers", "_allNearestPlayers", "_oldUnit", "_leave"];
2015-08-07 07:18:42 +00:00
params ["_unit"];
// don't switch to original player units
2015-02-02 22:28:27 +00:00
if (!([_unit] call FUNC(isValidAi))) exitWith {};
// exit var
_leave = false;
if (GVAR(EnableSafeZone)) then {
2015-01-12 14:47:22 +00:00
_allNearestPlayers = [position _unit, GVAR(SafeZoneRadius)] call FUNC(nearestPlayers);
2015-01-13 05:14:27 +00:00
_nearestEnemyPlayers = [_allNearestPlayers, {((side GVAR(OriginalGroup)) getFriend (side _this) < 0.6) && !(_this getVariable [QGVAR(IsPlayerControlled), false])}] call EFUNC(common,filter);
2015-05-09 12:05:58 +00:00
if (count _nearestEnemyPlayers > 0) exitWith {
2015-02-02 22:28:27 +00:00
_leave = true;
};
2015-02-02 22:28:27 +00:00
};
// exitWith doesn't exit past the "if(EnableSafeZone)" block
if (_leave) exitWith {
2015-05-28 19:59:04 +00:00
[localize LSTRING(TooCloseToEnemy)] call EFUNC(common,displayTextStructured);
};
2015-02-02 22:28:27 +00:00
// should switch locality
// This doesn't work anymore, because one's now able to switch to units from a different side
//[_unit] joinSilent group player;
[[_unit, player], QUOTE({(_this select 0) setVariable [ARR_3(QUOTE(QGVAR(OriginalOwner)), owner (_this select 0), true)]; (_this select 0) setOwner owner (_this select 1)}), 1] call EFUNC(common,execRemoteFnc);
2015-08-08 11:34:35 +00:00
[{
2015-08-07 07:18:42 +00:00
private ["_respawnEhId", "_oldOwner"];
params ["_args", "_pfhId"];
_args params ["_unit", "_oldUnit"];
2015-05-09 12:05:58 +00:00
2015-02-02 22:28:27 +00:00
if (local _unit) exitWith {
_oldUnit setVariable [QGVAR(IsPlayerControlled), false, true];
_oldUnit setVariable [QGVAR(PlayerControlledName), "", true];
_respawnEhId = _unit getVariable [QGVAR(RespawnEhId), -1];
if (_respawnEhId != -1) then {
_oldUnit removeEventHandler ["Respawn", _respawnEhId];
};
selectPlayer _unit;
_unit setVariable [QGVAR(IsPlayerControlled), true, true];
_unit setVariable [QGVAR(PlayerControlledName), GVAR(OriginalName), true];
_respawnEhId = _unit addEventHandler ["Respawn", {
[GVAR(OriginalUnit), _this select 0] call FUNC(switchBack);
}];
_unit setVariable [QGVAR(RespawnEhId), _respawnEhId, true];
// set owner back to original owner
_oldOwner = _oldUnit getVariable[QGVAR(OriginalOwner), -1];
if (_oldOwner > -1) then {
[[_oldUnit, _oldOwner], QUOTE({(_this select 0) setOwner (_this select 1)}), 1] call EFUNC(common,execRemoteFnc);
};
2015-05-28 19:59:04 +00:00
[localize LSTRING(SwitchedUnit)] call EFUNC(common,displayTextStructured);
2015-05-09 12:05:58 +00:00
2015-11-30 15:45:20 +00:00
[_pfhId] call CBA_fnc_removePerFrameHandler;
2015-02-02 22:28:27 +00:00
};
2015-08-08 11:34:35 +00:00
}, 0.2, [_unit, player]] call CBA_fnc_addPerFrameHandler;