2015-01-11 16:42:31 +00:00
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/*
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* Author: commy2
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* Returns the name of the object. Used to prevent issues with the name command.
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*
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2015-09-20 23:07:49 +00:00
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* Arguments:
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* 0: Object <OBJECT>
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* 1: Use effective commander name when used on vehicles (default: false) <BOOL>
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2015-12-11 18:17:05 +00:00
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* 2: Get Raw Name (Don't sanatize HTML tags `</>`) (default: false) <BOOL>
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2015-09-20 23:07:49 +00:00
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*
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* Return Value:
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* Object Name <STRING>
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2015-01-11 16:42:31 +00:00
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*
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2015-12-11 18:01:50 +00:00
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* Example:
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* [player, false, true] call ace_common_fnc_getName;
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*
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2015-09-20 23:07:49 +00:00
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* Public: Yes
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2015-01-11 16:42:31 +00:00
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*/
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2015-01-13 19:56:02 +00:00
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#include "script_component.hpp"
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2015-01-11 16:42:31 +00:00
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2015-12-11 18:01:50 +00:00
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params ["_unit", ["_showEffective", false], ["_useRaw", false]];
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2015-01-11 16:42:31 +00:00
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2015-12-11 18:01:50 +00:00
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private _name = "";
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2015-01-11 16:42:31 +00:00
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if (_unit isKindOf "CAManBase") then {
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2015-12-11 18:01:50 +00:00
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_name = _unit getVariable [(["ACE_Name", "ACE_NameRaw"] select _useRaw), localize QUOTE(DOUBLES(STR,GVAR(Unknown)))];
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2015-01-11 16:42:31 +00:00
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} else {
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2015-05-14 18:06:06 +00:00
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if (_showEffective) then {
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2015-12-11 18:01:50 +00:00
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_name = [effectiveCommander _unit, false, _useRaw] call FUNC(getName);
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2015-05-14 18:06:06 +00:00
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} else {
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_name = getText (configFile >> "CfgVehicles" >> typeOf _unit >> "displayName");
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};
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2015-01-11 16:42:31 +00:00
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};
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_name
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