ACE3/addons/captives/config.cpp

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#include "script_component.hpp"
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class CfgPatches {
class ADDON {
units[] = {QGVAR(ModuleSettings), QGVAR(ModuleSurrender), QGVAR(ModuleHandcuffed)};
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weapons[] = {"ACE_CableTie"};
requiredVersion = REQUIRED_VERSION;
requiredAddons[] = {"ACE_Interaction"};
author[] = {"commy2", "KoffeinFlummi"};
authorUrl = "https://github.com/commy2/";
VERSION_CONFIG;
};
};
#include "ACE_Settings.hpp"
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#include "CfgEventHandlers.hpp"
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#include "CfgMoves.hpp"
#include "CfgVehicles.hpp"
#include "CfgWeapons.hpp"
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#include "CfgEden.hpp"
class ACE_newEvents {
SettingsInitialized = "ace_settingsInitialized";
medical_onUnconscious = "ace_medical_onUnconscious";
SetSurrendered = "ace_setSurrendered";
SetHandcuffed = "ace_setHandcuffed";
MoveOutCaptive = "ace_moveOutCaptive";
MoveInCaptive = "ace_moveInCaptive";
playerChanged = "ace_playerChanged";
CaptiveStatusChanged = "ace_captiveStatusChanged";
CaptiveStatusChanged = "ace_captiveStatusChanged";
SetSurrendered = "ace_setSurrendered";
SetHandcuffed = "ace_setHandcuffed";
MoveOutCaptive = "ace_moveOutCaptive";
SetHandcuffed = "ace_setHandcuffed";
MoveInCaptive = "ace_moveInCaptive";
SetHandcuffed = "ace_setHandcuffed";
};