2015-02-03 02:04:50 +00:00
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#include "script_component.hpp"
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2015-01-11 16:42:31 +00:00
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2015-02-03 02:04:50 +00:00
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class CfgPatches {
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class ADDON {
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2015-10-23 19:17:31 +00:00
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units[] = {QGVAR(ModuleSettings), QGVAR(ModuleSurrender), QGVAR(ModuleHandcuffed)};
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2015-02-03 02:04:50 +00:00
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weapons[] = {"ACE_CableTie"};
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requiredVersion = REQUIRED_VERSION;
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requiredAddons[] = {"ACE_Interaction"};
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author[] = {"commy2", "KoffeinFlummi"};
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authorUrl = "https://github.com/commy2/";
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VERSION_CONFIG;
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2015-01-11 16:42:31 +00:00
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};
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};
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2015-06-03 01:50:27 +00:00
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#include "ACE_Settings.hpp"
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2015-02-03 02:04:50 +00:00
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#include "CfgEventHandlers.hpp"
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2015-02-03 06:42:34 +00:00
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#include "CfgMoves.hpp"
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#include "CfgVehicles.hpp"
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#include "CfgWeapons.hpp"
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2016-05-24 13:13:11 +00:00
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#include "CfgEden.hpp"
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class ACE_newEvents {
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SettingsInitialized = "ace_settingsInitialized";
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medical_onUnconscious = "ace_medical_onUnconscious";
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SetSurrendered = "ace_setSurrendered";
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SetHandcuffed = "ace_setHandcuffed";
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MoveOutCaptive = "ace_moveOutCaptive";
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MoveInCaptive = "ace_moveInCaptive";
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playerChanged = "ace_playerChanged";
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CaptiveStatusChanged = "ace_captiveStatusChanged";
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CaptiveStatusChanged = "ace_captiveStatusChanged";
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SetSurrendered = "ace_setSurrendered";
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SetHandcuffed = "ace_setHandcuffed";
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MoveOutCaptive = "ace_moveOutCaptive";
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SetHandcuffed = "ace_setHandcuffed";
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MoveInCaptive = "ace_moveInCaptive";
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SetHandcuffed = "ace_setHandcuffed";
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};
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