ACE3/TO_MERGE/agm/Aircraft/mfd_merlin.hpp

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class MFD {
class AirplaneHUD {
class Pos10Vector {
type = "vector";
pos0[] = {0.5,0.5};
pos10[] = {0.85,0.85};
};
topLeft = "HUD_top_left";
topRight = "HUD_top_right";
bottomLeft = "HUD_bottom_left";
borderLeft = 0;
borderRight = 0;
borderTop = 0;
borderBottom = 0;
color[] = {0.15,1,0.15,1};
enableParallax = 0;
class Bones {
class PlaneOrientation {
type = "fixed";
pos[] = {0.5,0.54};
};
class GunnerAim {
type = "vector";
source = "weapon";
pos0[] = {0,0};
pos10[] = {0.011,0.0027};
};
class Target {
type = "vector";
source = "target";
pos0[] = {0.5,0.5};
pos10[] = {0.85,0.85};
};
class Velocity {
type = "vector";
source = "velocity";
pos0[] = {0.5,0.5};
pos10[] = {0.65,0.65};
};
class VspeedBone {
type = "linear";
source = "vspeed";
sourceScale = 1;
min = -10;
max = 10;
minPos[] = {0.93,0.2};
maxPos[] = {0.93,0.8};
};
class RadarAltitudeBone {
type = "linear";
source = "altitudeAGL";
sourceScale = 1;
min = 0;
max = 60;
minPos[] = {0.965,0.2};
maxPos[] = {0.965,0.8};
};
class HorizonBankRot {
type = "rotational";
source = "horizonBank";
center[] = {0.5,0.5};
min = -3.1416;
max = 3.1416;
minAngle = -180;
maxAngle = 180;
aspectRatio = 1;
};
class ForwardVec {
type = "vector";
source = "forward";
pos0[] = {0,0};
pos10[] = {0.25,0.25};
};
class WeaponAim {
type = "vector";
source = "weapon";
pos0[] = {0.5,0.5};
pos10[] = {0.75,0.75};
};
class Level0 {
type = "horizon";
pos0[] = {0.5,0.5};
pos10[] = {0.78,0.78};
angle = 0;
};
class LevelP5: Level0 {
angle = 5;
};
class LevelM5: Level0 {
angle = -5;
};
class LevelP10: Level0 {
angle = 10;
};
class LevelM10: Level0 {
angle = -10;
};
class LevelP15: Level0 {
angle = 15;
};
class LevelM15: Level0 {
angle = -15;
};
class LevelP20: Level0 {
angle = 20;
};
class LevelM20: Level0 {
angle = -20;
};
class LevelP25: Level0 {
angle = 25;
};
class LevelM25: Level0 {
angle = -25;
};
class LevelP30: Level0 {
angle = 30;
};
class LevelM30: Level0 {
angle = -30;
};
class LevelP35: Level0 {
angle = 35;
};
class LevelM35: Level0 {
angle = -35;
};
class LevelP40: Level0 {
angle = 40;
};
class LevelM40: Level0 {
angle = -40;
};
class LevelP45: Level0 {
angle = 45;
};
class LevelM45: Level0 {
angle = -45;
};
class LevelP50: Level0 {
angle = 50;
};
class LevelM50: Level0 {
angle = -50;
};
class LevelP55: Level0 {
angle = 55;
};
class LevelM55: Level0 {
angle = -55;
};
class LevelP60: Level0 {
angle = 60;
};
class LevelM60: Level0 {
angle = -60;
};
class LevelP65: Level0 {
angle = 65;
};
class LevelM65: Level0 {
angle = -65;
};
class LevelP70: Level0 {
angle = 70;
};
class LevelM70: Level0 {
angle = -70;
};
class LevelP75: Level0 {
angle = 75;
};
class LevelM75: Level0 {
angle = -75;
};
class LevelP80: Level0 {
angle = 80;
};
class LevelM80: Level0 {
angle = -80;
};
class LevelP85: Level0 {
angle = 85;
};
class LevelM85: Level0 {
angle = -85;
};
class LevelP90: Level0 {
angle = 90;
};
class LevelM90: Level0 {
angle = -90;
};
};
class Draw {
color[] = {0.18,1,0.18};
alpha = 1;
condition = "on";
class Horizont {
clipTL[] = {0.15,0.15};
clipBR[] = {0.85,0.85};
class Dimmed {
class Level0 {
type = "line";
points[] = {
{"Level0",{-0.42,0},1},
{"Level0",{-0.08,0},1},{},
{"Level0",{0.42,0},1},
{"Level0",{0.08,0},1},{}
};
};
/*class VALM_1_0 {
type = "text";
source = "static";
text = 0;
align = "left";
scale = 1;
sourceScale = 1;
pos[] = {"Level0",{-0.23,-0.025},1};
right[] = {"Level0",{-0.13,-0.025},1};
down[] = {"Level0",{-0.23,0.025},1};
};
class VALM_2_0: VALM_1_0 {
align = "right";
pos[] = {"Level0",{0.22,-0.025},1};
right[] = {"Level0",{0.32,-0.025},1};
down[] = {"Level0",{0.22,0.025},1};
};
class LevelM5: Level0 {
type = "line";
width = 3;
points[] = {
{"LevelM5",{-0.2,-0.03},1},
{"LevelM5",{-0.2,0},1},
{"LevelM5",{-0.15,0},1},{},
{"LevelM5",{-0.1,0},1},
{"LevelM5",{-0.05,0},1},{},
{"LevelM5",{0.05,0},1},
{"LevelM5",{0.1,0},1},{},
{"LevelM5",{0.15,0},1},
{"LevelM5",{0.2,0},1},
{"LevelM5",{0.2,-0.03},1}
};
};
class VALM_1_5 {
type = "text";
source = "static";
text = -5;
align = "left";
scale = 1;
sourceScale = 1;
pos[] = {"LevelM5",{-0.22,-0.085},1};
right[] = {"LevelM5",{-0.17,-0.085},1};
down[] = {"LevelM5",{-0.22,-0.035},1};
};
class VALM_2_5: VALM_1_5 {
align = "right";
pos[] = {"LevelM5",{0.22,-0.085},1};
right[] = {"LevelM5",{0.27,-0.085},1};
down[] = {"LevelM5",{0.22,-0.035},1};
};
class LevelP5: Level0 {
type = "line";
width = 3;
points[] = {
{"LevelP5",{-0.2,0.03},1},
{"LevelP5",{-0.2,0},1},
{"LevelP5",{-0.05,0},1},{},
{"LevelP5",{0.05,0},1},
{"LevelP5",{0.2,0},1},
{"LevelP5",{0.2,0.03},1}
};
};
class VALP_1_5 {
type = "text";
source = "static";
text = "5";
align = "left";
scale = 1;
sourceScale = 1;
pos[] = {"LevelP5",{-0.22,0.035},1};
right[] = {"LevelP5",{-0.17,0.035},1};
down[] = {"LevelP5",{-0.22,0.085},1};
};
class VALP_2_5: VALP_1_5 {
align = "right";
pos[] = {"LevelP5",{0.22,0.035},1};
right[] = {"LevelP5",{0.27,0.035},1};
down[] = {"LevelP5",{0.22,0.085},1};
};*/
class LevelM10: Level0 {
type = "line";
width = 3;
points[] = {
{"LevelM10",{-0.2,-0.03},1},
{"LevelM10",{-0.2,0},1},
{"LevelM10",{-0.15,0},1},{},
{"LevelM10",{-0.1,0},1},
{"LevelM10",{-0.05,0},1},{},
{"LevelM10",{0.05,0},1},
{"LevelM10",{0.1,0},1},{},
{"LevelM10",{0.15,0},1},
{"LevelM10",{0.2,0},1},
{"LevelM10",{0.2,-0.03},1}
};
};
class VALM_1_10 {
type = "text";
source = "static";
text = -10;
align = "left";
scale = 1;
sourceScale = 1;
pos[] = {"LevelM10",{-0.22,-0.085},1};
right[] = {"LevelM10",{-0.17,-0.085},1};
down[] = {"LevelM10",{-0.22,-0.035},1};
};
class VALM_2_10: VALM_1_10 {
align = "right";
pos[] = {"LevelM10",{0.22,-0.085},1};
right[] = {"LevelM10",{0.27,-0.085},1};
down[] = {"LevelM10",{0.22,-0.035},1};
};
class LevelP10: Level0 {
type = "line";
width = 3;
points[] = {
{"LevelP10",{-0.2,0.03},1},
{"LevelP10",{-0.2,0},1},
{"LevelP10",{-0.05,0},1},{},
{"LevelP10",{0.05,0},1},
{"LevelP10",{0.2,0},1},
{"LevelP10",{0.2,0.03},1}
};
};
class VALP_1_10 {
type = "text";
source = "static";
text = "10";
align = "left";
scale = 1;
sourceScale = 1;
pos[] = {"LevelP10",{-0.22,0.035},1};
right[] = {"LevelP10",{-0.17,0.035},1};
down[] = {"LevelP10",{-0.22,0.085},1};
};
class VALP_2_10: VALP_1_10 {
align = "right";
pos[] = {"LevelP10",{0.22,0.035},1};
right[] = {"LevelP10",{0.27,0.035},1};
down[] = {"LevelP10",{0.22,0.085},1};
};
/*class LevelM15: Level0 {
type = "line";
width = 3;
points[] = {
{"LevelM15",{-0.2,-0.03},1},
{"LevelM15",{-0.2,0},1},
{"LevelM15",{-0.15,0},1},{},
{"LevelM15",{-0.1,0},1},
{"LevelM15",{-0.05,0},1},{},
{"LevelM15",{0.05,0},1},
{"LevelM15",{0.1,0},1},{},
{"LevelM15",{0.15,0},1},
{"LevelM15",{0.2,0},1},
{"LevelM15",{0.2,-0.03},1}
};
};
class VALM_1_15 {
type = "text";
source = "static";
text = -15;
align = "left";
scale = 1;
sourceScale = 1;
pos[] = {"LevelM15",{-0.22,-0.085},1};
right[] = {"LevelM15",{-0.17,-0.085},1};
down[] = {"LevelM15",{-0.22,-0.035},1};
};
class VALM_2_15: VALM_1_15 {
align = "right";
pos[] = {"LevelM15",{0.22,-0.085},1};
right[] = {"LevelM15",{0.27,-0.085},1};
down[] = {"LevelM15",{0.22,-0.035},1};
};
class LevelP15: Level0 {
type = "line";
width = 3;
points[] = {
{"LevelP15",{-0.2,0.03},1},
{"LevelP15",{-0.2,0},1},
{"LevelP15",{-0.05,0},1},{},
{"LevelP15",{0.05,0},1},
{"LevelP15",{0.2,0},1},
{"LevelP15",{0.2,0.03},1}
};
};
class VALP_1_15 {
type = "text";
source = "static";
text = "15";
align = "left";
scale = 1;
sourceScale = 1;
pos[] = {"LevelP15",{-0.22,0.035},1};
right[] = {"LevelP15",{-0.17,0.035},1};
down[] = {"LevelP15",{-0.22,0.085},1};
};
class VALP_2_15: VALP_1_15 {
align = "right";
pos[] = {"LevelP15",{0.22,0.035},1};
right[] = {"LevelP15",{0.27,0.035},1};
down[] = {"LevelP15",{0.22,0.085},1};
};*/
class LevelM20: Level0 {
type = "line";
width = 3;
points[] = {{"LevelM20",{-0.2,-0.03},1},{"LevelM20",{-0.2,0},1},{"LevelM20",{-0.15,0},1},{},{"LevelM20",{-0.1,0},1},{"LevelM20",{-0.05,0},1},{},{"LevelM20",{0.05,0},1},{"LevelM20",{0.1,0},1},{},{"LevelM20",{0.15,0},1},{"LevelM20",{0.2,0},1},{"LevelM20",{0.2,-0.03},1}};
};
class VALM_1_20 {
type = "text";
source = "static";
text = -20;
align = "left";
scale = 1;
sourceScale = 1;
pos[] = {"LevelM20",{-0.22,-0.085},1};
right[] = {"LevelM20",{-0.17,-0.085},1};
down[] = {"LevelM20",{-0.22,-0.035},1};
};
class VALM_2_20: VALM_1_20 {
align = "right";
pos[] = {"LevelM20",{0.22,-0.085},1};
right[] = {"LevelM20",{0.27,-0.085},1};
down[] = {"LevelM20",{0.22,-0.035},1};
};
class LevelP20: Level0 {
type = "line";
width = 3;
points[] = {{"LevelP20",{-0.2,0.03},1},{"LevelP20",{-0.2,0},1},{"LevelP20",{-0.05,0},1},{},{"LevelP20",{0.05,0},1},{"LevelP20",{0.2,0},1},{"LevelP20",{0.2,0.03},1}};
};
class VALP_1_20 {
type = "text";
source = "static";
text = "20";
align = "left";
scale = 1;
sourceScale = 1;
pos[] = {"LevelP20",{-0.22,0.035},1};
right[] = {"LevelP20",{-0.17,0.035},1};
down[] = {"LevelP20",{-0.22,0.085},1};
};
class VALP_2_20: VALP_1_20 {
align = "right";
pos[] = {"LevelP20",{0.22,0.035},1};
right[] = {"LevelP20",{0.27,0.035},1};
down[] = {"LevelP20",{0.22,0.085},1};
};
/*class LevelM25: Level0 {
type = "line";
width = 3;
points[] = {
{"LevelM25",{-0.2,-0.03},1},
{"LevelM25",{-0.2,0},1},
{"LevelM25",{-0.15,0},1},{},
{"LevelM25",{-0.1,0},1},
{"LevelM25",{-0.05,0},1},{},
{"LevelM25",{0.05,0},1},
{"LevelM25",{0.1,0},1},{},
{"LevelM25",{0.15,0},1},
{"LevelM25",{0.2,0},1},
{"LevelM25",{0.2,-0.03},1}
};
};
class VALM_1_25 {
type = "text";
source = "static";
text = -25;
align = "left";
scale = 1;
sourceScale = 1;
pos[] = {"LevelM25",{-0.22,-0.085},1};
right[] = {"LevelM25",{-0.17,-0.085},1};
down[] = {"LevelM25",{-0.22,-0.035},1};
};
class VALM_2_25: VALM_1_25 {
align = "right";
pos[] = {"LevelM25",{0.22,-0.085},1};
right[] = {"LevelM25",{0.27,-0.085},1};
down[] = {"LevelM25",{0.22,-0.035},1};
};
class LevelP25: Level0 {
type = "line";
width = 3;
points[] = {
{"LevelP25",{-0.2,0.03},1},
{"LevelP25",{-0.2,0},1},
{"LevelP25",{-0.05,0},1},{},
{"LevelP25",{0.05,0},1},
{"LevelP25",{0.2,0},1},
{"LevelP25",{0.2,0.03},1}
};
};
class VALP_1_25 {
type = "text";
source = "static";
text = "25";
align = "left";
scale = 1;
sourceScale = 1;
pos[] = {"LevelP25",{-0.22,0.035},1};
right[] = {"LevelP25",{-0.17,0.035},1};
down[] = {"LevelP25",{-0.22,0.085},1};
};
class VALP_2_25: VALP_1_25 {
align = "right";
pos[] = {"LevelP25",{0.22,0.035},1};
right[] = {"LevelP25",{0.27,0.035},1};
down[] = {"LevelP25",{0.22,0.085},1};
};*/
class LevelM30: Level0 {
type = "line";
width = 3;
points[] = {
{"LevelM30",{-0.2,-0.03},1},
{"LevelM30",{-0.2,0},1},
{"LevelM30",{-0.15,0},1},{},
{"LevelM30",{-0.1,0},1},
{"LevelM30",{-0.05,0},1},{},
{"LevelM30",{0.05,0},1},
{"LevelM30",{0.1,0},1},{},
{"LevelM30",{0.15,0},1},
{"LevelM30",{0.2,0},1},
{"LevelM30",{0.2,-0.03},1}
};
};
class VALM_1_30 {
type = "text";
source = "static";
text = -30;
align = "left";
scale = 1;
sourceScale = 1;
pos[] = {"LevelM30",{-0.22,-0.085},1};
right[] = {"LevelM30",{-0.17,-0.085},1};
down[] = {"LevelM30",{-0.22,-0.035},1};
};
class VALM_2_30: VALM_1_30 {
align = "right";
pos[] = {"LevelM30",{0.22,-0.085},1};
right[] = {"LevelM30",{0.27,-0.085},1};
down[] = {"LevelM30",{0.22,-0.035},1};
};
class LevelP30: Level0 {
type = "line";
width = 3;
points[] = {
{"LevelP30",{-0.2,0.03},1},
{"LevelP30",{-0.2,0},1},
{"LevelP30",{-0.05,0},1},{},
{"LevelP30",{0.05,0},1},
{"LevelP30",{0.2,0},1},
{"LevelP30",{0.2,0.03},1}
};
};
class VALP_1_30 {
type = "text";
source = "static";
text = "30";
align = "left";
scale = 1;
sourceScale = 1;
pos[] = {"LevelP30",{-0.22,0.035},1};
right[] = {"LevelP30",{-0.17,0.035},1};
down[] = {"LevelP30",{-0.22,0.085},1};
};
class VALP_2_30: VALP_1_30 {
align = "right";
pos[] = {"LevelP30",{0.22,0.035},1};
right[] = {"LevelP30",{0.27,0.035},1};
down[] = {"LevelP30",{0.22,0.085},1};
};
/*class LevelM35: Level0 {
type = "line";
width = 3;
points[] = {
{"LevelM35",{-0.2,-0.03},1},
{"LevelM35",{-0.2,0},1},
{"LevelM35",{-0.15,0},1},{},
{"LevelM35",{-0.1,0},1},
{"LevelM35",{-0.05,0},1},{},
{"LevelM35",{0.05,0},1},
{"LevelM35",{0.1,0},1},{},
{"LevelM35",{0.15,0},1},
{"LevelM35",{0.2,0},1},
{"LevelM35",{0.2,-0.03},1}
};
};
class VALM_1_35 {
type = "text";
source = "static";
text = -35;
align = "left";
scale = 1;
sourceScale = 1;
pos[] = {"LevelM35",{-0.22,-0.085},1};
right[] = {"LevelM35",{-0.17,-0.085},1};
down[] = {"LevelM35",{-0.22,-0.035},1};
};
class VALM_2_35: VALM_1_35 {
align = "right";
pos[] = {"LevelM35",{0.22,-0.085},1};
right[] = {"LevelM35",{0.27,-0.085},1};
down[] = {"LevelM35",{0.22,-0.035},1};
};
class LevelP35: Level0 {
type = "line";
width = 3;
points[] = {
{"LevelP35",{-0.2,0.03},1},
{"LevelP35",{-0.2,0},1},
{"LevelP35",{-0.05,0},1},{},
{"LevelP35",{0.05,0},1},
{"LevelP35",{0.2,0},1},
{"LevelP35",{0.2,0.03},1}
};
};
class VALP_1_35 {
type = "text";
source = "static";
text = "35";
align = "left";
scale = 1;
sourceScale = 1;
pos[] = {"LevelP35",{-0.22,0.035},1};
right[] = {"LevelP35",{-0.17,0.035},1};
down[] = {"LevelP35",{-0.22,0.085},1};
};
class VALP_2_35: VALP_1_35 {
align = "right";
pos[] = {"LevelP35",{0.22,0.035},1};
right[] = {"LevelP35",{0.27,0.035},1};
down[] = {"LevelP35",{0.22,0.085},1};
};*/
class LevelM40: Level0 {
type = "line";
width = 3;
points[] = {
{"LevelM40",{-0.2,-0.03},1},
{"LevelM40",{-0.2,0},1},
{"LevelM40",{-0.15,0},1},{},
{"LevelM40",{-0.1,0},1},
{"LevelM40",{-0.05,0},1},{},
{"LevelM40",{0.05,0},1},
{"LevelM40",{0.1,0},1},{},
{"LevelM40",{0.15,0},1},
{"LevelM40",{0.2,0},1},
{"LevelM40",{0.2,-0.03},1}
};
};
class VALM_1_40 {
type = "text";
source = "static";
text = -40;
align = "left";
scale = 1;
sourceScale = 1;
pos[] = {"LevelM40",{-0.22,-0.085},1};
right[] = {"LevelM40",{-0.17,-0.085},1};
down[] = {"LevelM40",{-0.22,-0.035},1};
};
class VALM_2_40: VALM_1_40 {
align = "right";
pos[] = {"LevelM40",{0.22,-0.085},1};
right[] = {"LevelM40",{0.27,-0.085},1};
down[] = {"LevelM40",{0.22,-0.035},1};
};
class LevelP40: Level0 {
type = "line";
width = 3;
points[] = {
{"LevelP40",{-0.2,0.03},1},
{"LevelP40",{-0.2,0},1},
{"LevelP40",{-0.05,0},1},{},
{"LevelP40",{0.05,0},1},
{"LevelP40",{0.2,0},1},
{"LevelP40",{0.2,0.03},1}
};
};
class VALP_1_40 {
type = "text";
source = "static";
text = "40";
align = "left";
scale = 1;
sourceScale = 1;
pos[] = {"LevelP40",{-0.22,0.035},1};
right[] = {"LevelP40",{-0.17,0.035},1};
down[] = {"LevelP40",{-0.22,0.085},1};
};
class VALP_2_40: VALP_1_40 {
align = "right";
pos[] = {"LevelP40",{0.22,0.035},1};
right[] = {"LevelP40",{0.27,0.035},1};
down[] = {"LevelP40",{0.22,0.085},1};
};
/*class LevelM45: Level0 {
type = "line";
width = 3;
points[] = {
{"LevelM45",{-0.2,-0.03},1},
{"LevelM45",{-0.2,0},1},
{"LevelM45",{-0.15,0},1},{},
{"LevelM45",{-0.1,0},1},
{"LevelM45",{-0.05,0},1},{},
{"LevelM45",{0.05,0},1},
{"LevelM45",{0.1,0},1},{},
{"LevelM45",{0.15,0},1},
{"LevelM45",{0.2,0},1},
{"LevelM45",{0.2,-0.03},1}
};
};
class VALM_1_45 {
type = "text";
source = "static";
text = -45;
align = "left";
scale = 1;
sourceScale = 1;
pos[] = {"LevelM45",{-0.22,-0.085},1};
right[] = {"LevelM45",{-0.17,-0.085},1};
down[] = {"LevelM45",{-0.22,-0.035},1};
};
class VALM_2_45: VALM_1_45 {
align = "right";
pos[] = {"LevelM45",{0.22,-0.085},1};
right[] = {"LevelM45",{0.27,-0.085},1};
down[] = {"LevelM45",{0.22,-0.035},1};
};
class LevelP45: Level0 {
type = "line";
width = 3;
points[] = {
{"LevelP45",{-0.2,0.03},1},
{"LevelP45",{-0.2,0},1},
{"LevelP45",{-0.05,0},1},{},
{"LevelP45",{0.05,0},1},
{"LevelP45",{0.2,0},1},
{"LevelP45",{0.2,0.03},1}
};
};
class VALP_1_45 {
type = "text";
source = "static";
text = "45";
align = "left";
scale = 1;
sourceScale = 1;
pos[] = {"LevelP45",{-0.22,0.035},1};
right[] = {"LevelP45",{-0.17,0.035},1};
down[] = {"LevelP45",{-0.22,0.085},1};
};
class VALP_2_45: VALP_1_45 {
align = "right";
pos[] = {"LevelP45",{0.22,0.035},1};
right[] = {"LevelP45",{0.27,0.035},1};
down[] = {"LevelP45",{0.22,0.085},1};
};*/
class LevelM50: Level0 {
type = "line";
width = 3;
points[] = {
{"LevelM50",{-0.2,-0.03},1},
{"LevelM50",{-0.2,0},1},
{"LevelM50",{-0.15,0},1},{},
{"LevelM50",{-0.1,0},1},
{"LevelM50",{-0.05,0},1},{},
{"LevelM50",{0.05,0},1},
{"LevelM50",{0.1,0},1},{},
{"LevelM50",{0.15,0},1},
{"LevelM50",{0.2,0},1},
{"LevelM50",{0.2,-0.03},1}
};
};
class VALM_1_50 {
type = "text";
source = "static";
text = -50;
align = "left";
scale = 1;
sourceScale = 1;
pos[] = {"LevelM50",{-0.22,-0.085},1};
right[] = {"LevelM50",{-0.17,-0.085},1};
down[] = {"LevelM50",{-0.22,-0.035},1};
};
class VALM_2_50: VALM_1_50 {
align = "right";
pos[] = {"LevelM50",{0.22,-0.085},1};
right[] = {"LevelM50",{0.27,-0.085},1};
down[] = {"LevelM50",{0.22,-0.035},1};
};
class LevelP50: Level0 {
type = "line";
width = 3;
points[] = {
{"LevelP50",{-0.2,0.03},1},
{"LevelP50",{-0.2,0},1},
{"LevelP50",{-0.05,0},1},{},
{"LevelP50",{0.05,0},1},
{"LevelP50",{0.2,0},1},
{"LevelP50",{0.2,0.03},1}
};
};
class VALP_1_50 {
type = "text";
source = "static";
text = "50";
align = "left";
scale = 1;
sourceScale = 1;
pos[] = {"LevelP50",{-0.22,0.035},1};
right[] = {"LevelP50",{-0.17,0.035},1};
down[] = {"LevelP50",{-0.22,0.085},1};
};
class VALP_2_50: VALP_1_50 {
align = "right";
pos[] = {"LevelP50",{0.22,0.035},1};
right[] = {"LevelP50",{0.27,0.035},1};
down[] = {"LevelP50",{0.22,0.085},1};
};
};
};
class StaticBank {
type = "line";
width = 3;
points[] = {
{{0.4782,0.251},1},
{{0.4773,0.241},1},{},
{{0.4566,0.2538},1},
{{0.4549,0.2439},1},{},
{{0.4353,0.2585},1},
{{0.4301,0.2392},1},{},
{{0.4145,0.2651},1},
{{0.4111,0.2557},1},{},
{{0.3943,0.2734},1},
{{0.3901,0.2644},1},{},
{{0.375,0.2835},1},
{{0.365,0.2662},1},{},
{{0.3232,0.3232},1},
{{0.3091,0.3091},1},{},
{{0.2835,0.375},1},
{{0.2662,0.365},1},{},
{{"0.5 + (0.5- 0.4782)",0.251},1},
{{"0.5 + (0.5- 0.4773)",0.241},1},{},
{{"0.5 + (0.5- 0.4566)",0.2538},1},
{{"0.5 + (0.5- 0.4549)",0.2439},1},{},
{{"0.5 + (0.5- 0.4353)",0.2585},1},
{{"0.5 + (0.5- 0.4301)",0.2392},1},{},
{{"0.5 + (0.5- 0.4145)",0.2651},1},
{{"0.5 + (0.5- 0.4111)",0.2557},1},{},
{{"0.5 + (0.5- 0.3943)",0.2734},1},
{{"0.5 + (0.5- 0.3901)",0.2644},1},{},
{{"0.5 + (0.5- 0.3750)",0.2835},1},
{{"0.5 + (0.5- 0.3650)",0.2662},1},{},
{{"0.5 + (0.5- 0.3232)",0.3232},1},
{{"0.5 + (0.5- 0.3091)",0.3091},1},{},
{{"0.5 + (0.5- 0.2835)",0.375},1},
{{"0.5 + (0.5- 0.2662)",0.365},1},{},
{{0.5,"0.5 - 0.25"},1},{{0.5,"0.5 - 0.28"},1}
};
};
class HorizonBankRot {
type = "line";
width = 3;
points[] = {{"HorizonBankRot",{0,0.25},1},{"HorizonBankRot",{-0.01,0.23},1},{"HorizonBankRot",{0.01,0.23},1},{"HorizonBankRot",{0,0.25},1}};
};
class Centerline {
type = "line";
width = 7;
points[] = {{{0.45,0.5},1},{{0.48,0.5},1},{{0.49,0.525},1},{{0.5,0.5},1},{{0.51,0.525},1},{{0.52,0.5},1},{{0.55,0.5},1}};
};
/*class WeaponName {
type = "text";
source = "weapon";
sourceScale = 1;
align = "right";
scale = 1;
pos[] = {{0.03,0.86},1};
right[] = {{0.07,0.86},1};
down[] = {{0.03,0.9},1};
};
class AmmoCount {
type = "text";
source = "ammo";
sourceScale = 1;
align = "right";
scale = 1;
pos[] = {{0.03,0.89},1};
right[] = {{0.07,0.89},1};
down[] = {{0.03,0.93},1};
};*/
class LightsGroup {
type = "group";
condition = "lights";
class LightsText {
type = "text";
source = "static";
text = "LIGHTS";
align = "right";
scale = 1;
pos[] = {{0.03,"0.53 + 0.055"},1};
right[] = {{0.07,"0.53 + 0.055"},1};
down[] = {{0.03,"0.53 + 0.095"},1};
};
};
class CollisionLightsGroup {
type = "group";
condition = "collisionlights";
class CollisionLightsText {
type = "text";
source = "static";
text = "A-COL";
align = "right";
scale = 1;
pos[] = {{0.03,"0.53 + 0.105"},1};
right[] = {{0.07,"0.53 + 0.105"},1};
down[] = {{0.03,"0.53 + 0.145"},1};
};
};
class GearGroup {
type = "group";
condition = "ils";
class GearText {
type = "text";
source = "static";
text = "GEAR";
align = "right";
scale = 1;
pos[] = {{0.03,"0.53 + 0.155"},1};
right[] = {{0.07,"0.53 + 0.155"},1};
down[] = {{0.03,"0.53 + 0.195"},1};
};
};
class SpeedNumber {
type = "text";
align = "right";
scale = 1;
source = "speed";
sourceScale = 3.6;
pos[] = {{0.03,0.475},1};
right[] = {{0.08,0.475},1};
down[] = {{0.03,0.525},1};
};
class TorqueNumber {
type = "text";
align = "left";
scale = 1;
source = "rtdRotorTorque";
sourceScale = 488;
pos[] = {{0.065,0.175},1};
right[] = {{0.115,0.175},1};
down[] = {{0.065,0.225},1};
};
class Torquetext {
type = "text";
source = "static";
text = "%";
align = "right";
scale = 1;
pos[] = {{0.07,0.175},1};
right[] = {{0.12,0.175},1};
down[] = {{0.07,0.225},1};
};
class AltNumber {
type = "text";
align = "right";
scale = 1;
source = "altitudeAGL";
sourceScale = 1;
pos[] = {{0.83,0.475},1};
right[] = {{0.88,0.475},1};
down[] = {{0.83,0.525},1};
};
class ASLNumber {
type = "text";
source = "altitudeASL";
sourceScale = 1;
align = "right";
scale = 1;
pos[] = {{0.835,0.18},1};
right[] = {{0.875,0.18},1};
down[] = {{0.835,0.22},1};
};
class VspeedScalePosta {
type = "line";
width = 5;
points[] = {{{0.98,0.2},1},{{1,0.2},1},{},{{0.93,0.2},1},{{0.95,0.2},1},{},{{0.98,0.35},1},{{1,0.35},1},{},{{0.93,0.35},1},{{0.95,0.35},1},{},{{0.94,0.38},1},{{0.95,0.38},1},{},{{0.94,0.41},1},{{0.95,0.41},1},{},{{0.94,0.44},1},{{0.95,0.44},1},{},{{0.94,0.47},1},{{0.95,0.47},1},{},{{0.98,0.5},1},{{1,0.5},1},{},{{0.93,0.5},1},{{0.95,0.5},1},{},{{0.94,0.53},1},{{0.95,0.53},1},{},{{0.94,0.56},1},{{0.95,0.56},1},{},{{0.94,0.59},1},{{0.95,0.59},1},{},{{0.94,0.62},1},{{0.95,0.62},1},{},{{0.98,0.65},1},{{1,0.65},1},{},{{0.93,0.65},1},{{0.95,0.65},1},{},{{0.99,0.68},1},{{0.98,0.68},1},{},{{0.99,0.71},1},{{0.98,0.71},1},{},{{0.99,0.74},1},{{0.98,0.74},1},{},{{0.99,0.77},1},{{0.98,0.77},1},{},{{0.98,0.8},1},{{1,0.8},1},{},{{0.93,0.8},1},{{0.95,0.8},1},{}};
};
class RadarAltitudeBand {
clipTL[] = {0,0.2};
clipBR[] = {1,0.8};
class radarbanda {
type = "line";
width = 17;
points[] = {{"RadarAltitudeBone",{0,0},1},{"RadarAltitudeBone",{0,0.6},1}};
};
};
class VspeedBand {
type = "line";
width = 3;
points[] = {{"VspeedBone",{-0.01,0},1},{"VspeedBone",{-0.025,-0.015},1},{"VspeedBone",{-0.025,0.015},1},{"VspeedBone",{-0.01,0},1},{}};
};
class HeadingNumber: SpeedNumber {
source = "heading";
sourceScale = 1;
align = "center";
pos[] = {{0.5,0.01},1};
right[] = {{0.56,0.01},1};
down[] = {{0.5,0.06},1};
};
class Center_box {
type = "line";
width = 3;
points[] = {{{0.44,0.005},1},{{"0.44 + 0.12",0.005},1},{{"0.44 + 0.12","0.005 + 0.06"},1},{{0.44,"0.005 + 0.06"},1},{{0.44,0.005},1}};
};
class HeadingArrow {
type = "line";
width = 7;
points[] = {{{"0.5","0.128 + 0.03"},1},{{0.5,0.128},1}};
};
class HeadingScale {
type = "scale";
horizontal = 1;
source = "heading";
sourceScale = 1;
width = 5;
top = 0.12;
center = 0.5;
bottom = 0.88;
lineXleft = "0.03 + 0.085";
lineYright = "0.02 + 0.085";
lineXleftMajor = "0.04 + 0.085";
lineYrightMajor = "0.02 + 0.085";
majorLineEach = 3;
numberEach = 3;
step = 10;
stepSize = "0.05";
align = "center";
scale = 1;
pos[] = {0.119,"0.0 + 0.065"};
right[] = {0.159,"0.0 + 0.065"};
down[] = {0.119,"0.04 + 0.065"};
};
class Fuel_Text {
type = "text";
source = "static";
text = "Fuel";
align = "right";
scale = 1;
pos[] = {{0.85,0.86},1};
right[] = {{0.89,0.86},1};
down[] = {{0.85,0.9},1};
};
class Fuel_Number {
type = "text";
source = "fuel";
sourceScale = 100;
align = "right";
scale = 1;
pos[] = {{0.92,0.86},1};
right[] = {{0.96,0.86},1};
down[] = {{0.92,0.9},1};
};
};
helmetMountedDisplay = 1;
helmetPosition[] = {-0.04,0.04,0.1};
helmetRight[] = {0.08,0,0};
helmetDown[] = {0,-0.08,0};
};
class LittleHUD {
class Pos10Vector {
type = "vector";
pos0[] = {0.5,0.5};
pos10[] = {0.722,0.722};
};
topLeft = "HUD_top_left";
topRight = "HUD_top_right";
bottomLeft = "HUD_bottom_left";
borderLeft = 0;
borderRight = 0;
borderTop = 0;
borderBottom = 0;
color[] = {0.15,1,0.15,1};
enableParallax = 0;
class Bones {
class Velocity {
type = "vector";
source = "velocity";
pos0[] = {0.5,0.5};
pos10[] = {0.75,0.75};
};
class ForwardVec1 {
type = "vector";
source = "forward";
pos0[] = {0,0};
pos10[] = {0.25,0.25};
};
class ForwardVec {
type = "vector";
source = "forward";
pos0[] = {0,0};
pos10[] = {0.253,0.253};
};
class WeaponAim {
type = "vector";
source = "weapon";
pos0[] = {0.5,0.5};
pos10[] = {0.753,0.753};
};
class WeaponAim1 {
type = "vector";
source = "weapon";
pos0[] = {0,0};
pos10[] = {0.253,0.23};
};
class Target {
type = "vector";
source = "target";
pos0[] = {0.5,0.5};
pos10[] = {0.753,0.753};
};
class RadarContact {
type = "fixed";
pos[] = {0,0};
};
};
class Draw {
color[] = {0.18,1,0.18};
alpha = 1;
condition = "on";
class PlaneMovementCrosshair {
type = "line";
width = 7;
points[] = {{"ForwardVec1",1,"Velocity",1,{0,-0.02},1},{"ForwardVec1",1,"Velocity",1,{0.01,-0.01732},1},{"ForwardVec1",1,"Velocity",1,{0.01732,-0.01},1},{"ForwardVec1",1,"Velocity",1,{0.02,0},1},{"ForwardVec1",1,"Velocity",1,{0.01732,0.01},1},{"ForwardVec1",1,"Velocity",1,{0.01,0.01732},1},{"ForwardVec1",1,"Velocity",1,{0,0.02},1},{"ForwardVec1",1,"Velocity",1,{-0.01,0.01732},1},{"ForwardVec1",1,"Velocity",1,{-0.01732,0.01},1},{"ForwardVec1",1,"Velocity",1,{-0.02,0},1},{"ForwardVec1",1,"Velocity",1,{-0.01732,-0.01},1},{"ForwardVec1",1,"Velocity",1,{-0.01,-0.01732},1},{"ForwardVec1",1,"Velocity",1,{0,-0.02},1},{},{"ForwardVec1",1,"Velocity",1,{0.04,0},1},{"ForwardVec1",1,"Velocity",1,{0.02,0},1},{},{"ForwardVec1",1,"Velocity",1,{-0.04,0},1},{"ForwardVec1",1,"Velocity",1,{-0.02,0},1},{},{"ForwardVec1",1,"Velocity",1,{0,-0.04},1},{"ForwardVec1",1,"Velocity",1,{0,-0.02},1}};
};
};
helmetMountedDisplay = 1;
helmetPosition[] = {-0.035,0.035,0.1};
helmetRight[] = {0.07,0,0};
helmetDown[] = {0,-0.07,0};
};
};