2019-03-24 22:17:48 +00:00
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#include "script_component.hpp"
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/*
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* Author: BaerMitUmlaut, mharis001
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* Creates actions for treatments from config and adds them to the interaction menu.
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*
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* Arguments:
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* None
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*
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* Return Value:
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* None
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*
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* Example:
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2019-04-01 14:40:02 +00:00
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* [] call ace_medical_gui_fnc_addTreatmentActions
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2019-03-24 22:17:48 +00:00
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*
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* Public: No
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*/
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private _actionsConfig = configFile >> QEGVAR(medical_treatment,actions);
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private _actionPaths = ["ACE_Head", "ACE_Torso", "ACE_ArmLeft", "ACE_ArmRight", "ACE_LegLeft", "ACE_LegRight"];
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private _fnc_statement = {
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params ["_target", "_player", "_args"];
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_args params ["_bodyPart", "_treatmentName"];
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[_player, _target, _bodyPart, _treatmentName] call EFUNC(medical_treatment,treatment);
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};
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private _fnc_condition = {
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params ["_target", "_player", "_args"];
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_args params ["_bodyPart", "_treatmentName"];
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[_player, _target, _bodyPart, _treatmentName] call EFUNC(medical_treatment,canTreatCached);
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};
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{
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private _configName = configName _x;
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private _actionName = format [QGVAR(_%1), _configName];
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private _displayName = getText (_x >> "displayName");
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private _icon = getText (_x >> "icon");
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private _allowedBodyParts = getArray (_x >> "allowedSelections") apply {toLower _x};
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if (_allowedBodyParts isEqualTo ["all"]) then {
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_allowedBodyParts = ALL_BODY_PARTS apply {toLower _x};
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};
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{
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private _bodyPart = _x;
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private _actionPath = _actionPaths select (ALL_BODY_PARTS find toLower _bodyPart);
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private _action = [
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_actionName,
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_displayName,
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_icon,
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_fnc_statement,
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_fnc_condition,
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{},
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[_bodyPart, _configName],
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{[0, 0, 0]},
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2,
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[false, true, false, false, false]
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] call EFUNC(interact_menu,createAction);
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["CAManBase", 0, [_actionPath], _action, true] call EFUNC(interact_menu,addActionToClass);
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["CAManBase", 0, ["ACE_MainActions", "ACE_Medical_Radial", _actionPath], _action, true] call EFUNC(interact_menu,addActionToClass);
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2019-04-01 14:40:02 +00:00
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GVAR(selfInteractionActions) pushBack ["", 1, ["ACE_SelfActions", "ACE_Medical", _actionPath], _action];
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2019-03-24 22:17:48 +00:00
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} forEach _allowedBodyParts;
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} forEach configProperties [_actionsConfig, "isClass _x"];
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