ACE3/addons/common/functions/fnc_timePFH.sqf

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/*
* Author: ?
* ?
*
* Arguments:
* ?
*
* Return Value:
* ?
*
* Public: ?
*/
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#include "script_component.hpp"
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private ["_lastTickTime", "_lastGameTime", "_delta"];
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_lastTickTime = ACE_diagTime;
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_lastGameTime = ACE_gameTime;
ACE_gameTime = time;
ACE_diagTime = diag_tickTime;
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_delta = ACE_diagTime - _lastTickTime;
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if (ACE_gameTime <= _lastGameTime) then {
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TRACE_1("paused",_delta);
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ACE_paused = true;
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// Game is paused or not running
ACE_pausedTime = ACE_pausedTime + _delta;
ACE_virtualPausedTime = ACE_pausedTime + (_delta * accTime);
} else {
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TRACE_1("live",_delta);
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ACE_paused = false;
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// Time is updating
ACE_realTime = ACE_realTime + _delta;
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ACE_virtualTime = ACE_virtualTime + (_delta * accTime);
ACE_time = ACE_virtualTime;
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};