ACE3/addons/zeus/functions/fnc_moduleSetMedic.sqf

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/*
* Author: SilentSpike, Glowbal
* Assigns a medic role from the medical module to a unit
*
* Arguments:
* 0: The module logic <LOGIC>
* 1: units <ARRAY>
* 2: activated <BOOL>
*
* ReturnValue:
* nil
*
* Public: no
*/
#include "script_component.hpp"
private ["_mouseOver", "_unit", "_medicN"];
params ["_logic", "_units", "_activated"];
if !(_activated && local _logic) exitWith {};
if !(["ACE_Medical"] call EFUNC(common,isModLoaded)) then {
[LSTRING(RequiresAddon)] call EFUNC(common,displayTextStructured);
} else {
_mouseOver = GETMVAR(bis_fnc_curatorObjectPlaced_mouseOver,[""]);
if ((_mouseOver select 0) != "OBJECT") then {
[LSTRING(NothingSelected)] call EFUNC(common,displayTextStructured);
} else {
_unit = effectivecommander (_mouseOver select 1);
if !(_unit isKindOf "CAManBase") then {
[LSTRING(OnlyInfantry)] call EFUNC(common,displayTextStructured);
} else {
if !(alive _unit) then {
[LSTRING(OnlyAlive)] call EFUNC(common,displayTextStructured);
} else {
if (GETVAR(_unit,EGVAR(captives,isHandcuffed),false)) then {
[LSTRING(OnlyNonCaptive)] call EFUNC(common,displayTextStructured);
} else {
_medicN = GETVAR(_unit,EGVAR(medical,medicClass),0);
if (_medicN < 1) then {
_unit setvariable [QEGVAR(medical,medicClass), 1, true];
};
};
};
};
};
};
deleteVehicle _logic;