ACE3/TO_MERGE/cse/sys_combatdeaf/init_sys_combatdeaf.sqf

29 lines
989 B
Plaintext
Raw Normal View History

2015-01-12 22:24:51 +00:00
#include "functions\defines.h"
if (!hasInterface) exitwith {};
waituntil{!isnil "cse_gui" && !isnil "cse_main"};
waitUntil {!isNull player};
private ["_args"];
_args = _this;
{
_varName = "cse_"+(_x select 0);
missionNamespace setVariable[_varName, _x select 1];
} forEach _args;
if (isNil "cse_DeafnessIntensity") then { cse_DeafnessIntensity = cse_DEAFNESS_EFFECT_INTENSITY };
if (isNil "cse_DisableEarRinging") then { cse_DisableEarRinging = cse_DISABLE_EAR_RINGING };
["cse_combatdeaf_deafness", 0, false, "cd"] call cse_fnc_defineVariable;
["cse_combatdeaf_earplugs", NO_EARPLUGS, false, "cd"] call cse_fnc_defineVariable;
call cse_fnc_register_ear_protection_actions_DEAF;
player addEventHandler ["FiredNear", {_this call cse_fnc_handleFiredNear_DEAF}];
player addEventHandler ["Explosion", {_this call cse_fnc_explosion_DEAF}];
cse_sys_combatdeaf_blurEffect = ppEffectCreate ["dynamicBlur", -11723];
cse_sys_combatdeaf_deafness_running = false;
cse_sys_combatdeaf = true;