ACE3/TO_MERGE/cse/sys_ieds/CfgVehicles.h

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2015-01-12 22:28:31 +00:00
class CfgVehicles {
class Logic;
class Module_F: Logic {
class ArgumentsBaseUnits {
};
};
class cse_playerSpawnedIED: Logic {
displayName = "Player placed IED";
};
class cseModule_spawnIEDs: Module_F {
scope = 2;
displayName = "Create IED [CSE]";
icon = "\cse\cse_main\data\cse_explosive_module.paa";
category = "cseMisc";
function = "cse_fnc_module_spawnIED";
functionPriority = 1;
isGlobal = 0;
isTriggerActivated = 0;
class Arguments {
class typeOfIED {
displayName = "Type";
description = "The Type of the IED";
typeName = "NUMBER";
class values {
class land {name="Normal"; value=0; default=1; };
class urban {name="Urban"; value=1; };
};
};
class sizeOfIED {
displayName = "Size";
description = "The size of the IED";
typeName = "NUMBER";
class values {
class small {name="Small"; value=1; default=1; };
class large {name="Large"; value=0; };
};
};
class heightOfIED {
displayName = "Height";
description = "The height that the IED is burried";
typeName = "NUMBER";
class values {
class Above {name="Above Ground"; value=0; default=1; };
class slightly {name="Slightly burried"; value=-0.015; };
class medium {name="Medium burried"; value=-0.025; };
class almost {name="Almost burried"; value=-0.05; };
class fully {name="Fully burried"; value=-0.1; };
};
};
class iedActivationType {
displayName = "Activation Type";
description = "How is the IED activated";
typeName = "NUMBER";
class values {
class None {name="None"; value=-1; };
class PressurePlate {name="Pressure Plate"; value=0; default=1;};
class Radio {name="Radio"; value=1; };
};
};
class activatedForTargets {
displayName = "Activated for";
description = "What types is the IED activated for";
typeName = "NUMBER";
class values {
class None {name="None"; value=-1; };
class All {name="Any type"; value=0; default=1;};
class Vehicles {name="Any Vehicle"; value=1; };
class Land {name="Ground Vehicles"; value=2; };
class Air {name="Airial Vehicles"; value=3; };
class Man {name="Man"; value=4; };
};
};
class activatedForSides {
displayName = "What sides activate this IED";
description = "What types is the IED activated for";
typeName = "NUMBER";
class values {
class None {name="None"; value=-1; };
class All {name="Any side"; value=0; default=1; };
class West {name="BLUFOR"; value=1; };
class East {name="OpFOR"; value=2; };
class Ind {name="Independant"; value=3; };
class Civ {name="Civilian"; value=4; };
};
};
};
class ModuleDescription {
description = "Create an IED on position."; // Short description, will be formatted as structured text
sync[] = {"cseModule_spawnIEDs"};
position = 1; // Position is taken into effect
direction = 0; // Direction is taken into effect
optional = 0; // Synced entity is optional
duplicate = 1; // Multiple entities of this type can be synced
class cseModule_spawnIEDs {
description[] = { // Multi-line descriptions are supported
"Synchronize ieds with other IEDs to create chain ieds.",
"When one of the synchronized ieds is triggered,",
"all other IEDs will explode as well."
};
position = 1; // Position is taken into effect
direction = 0; // Direction is taken into effect
optional = 1; // Synced entity is optional
duplicate = 1; // Multiple entities of this type can be synced
synced[] = {"cseModule_spawnIEDs"}; // Pre-define entities like "AnyBrain" can be used. See the list below
};
};
};
class cseModule_triggerManLinkIEDS: Module_F {
scope = 2;
displayName = "Triggerman [CSE]";
icon = "\cse\cse_main\data\cse_explosive_module.paa";
category = "cseMisc";
function = "cse_fnc_moduleTriggerMan_IEDS";
functionPriority = 1;
isGlobal = 0;
isTriggerActivated = 0;
class Arguments {
class EnableList {
displayName = "List";
description = "List of unit names that will be able to trigger the radio IED.";
defaultValue = "";
};
};
class ModuleDescription {
description = "Defines units as triggerman."; // Short description, will be formatted as structured text
sync[] = {"cseModule_spawnIEDs"};
position = 0; // Position is taken into effect
direction = 0; // Direction is taken into effect
optional = 0; // Synced entity is optional
duplicate = 1; // Multiple entities of this type can be synced
class cseModule_spawnIEDs {
description[] = { // Multi-line descriptions are supported
"Synchronize module with IEDs to define.",
"which ieds can be triggered by units listed in module,"
};
position = 0; // Position is taken into effect
direction = 0; // Direction is taken into effect
optional = 0; // Synced entity is optional
duplicate = 1; // Multiple entities of this type can be synced
synced[] = {"cseModule_spawnIEDs"}; // Pre-define entities like "AnyBrain" can be used. See the list below
};
};
};
class B_Kitbag_sgg;
class cse_thorIII_backpack: B_Kitbag_sgg {
scope = 1;
author = "Combat Space Enhancement";
displayName = "THOR III - Jammer";
};
// class Items_base_F;
// class cse_ied_pressureplate_small: Items_base_F {
// scope = 2;
// author = "Combat Space Enhancement";
// displayName = "Pressure Plate IED (Small)";
// picture = "\A3\Weapons_F\Data\UI\gear_c4_charge_small_CA.paa";
// descriptionShort = "Pressure Plate IED (Small)";
// descriptionUse = "Pressure Plate IED (Small)";
// model = "\A3\Weapons_F\Explosives\IED_land_small";
// };
// class cse_ied_pressureplate_large: cse_ied_pressureplate_small {
// scope = 2;
// author = "Combat Space Enhancement";
// displayName = "Pressure Plate IED (Large)";
// picture = "\A3\Weapons_F\Data\UI\gear_c4_charge_small_CA.paa";
// descriptionShort = "Pressure Plate IED (Large)";
// descriptionUse = "Pressure Plate IED (Large)";
// model = "\A3\Weapons_F\Explosives\IED_land_big";
// };
// class cse_ied_radio_small: cse_ied_pressureplate_small {
// scope = 2;
// author = "Combat Space Enhancement";
// displayName = "Radio Triggered IED (Small)";
// picture = "\A3\Weapons_F\Data\UI\gear_c4_charge_small_CA.paa";
// descriptionShort = "Radio Triggered IED (Small)";
// descriptionUse = "Radio Triggered IED (Small)";
// model = "\A3\Weapons_F\Explosives\IED_land_small";
// };
// class cse_ied_radio_large: cse_ied_radio_small {
// scope = 2;
// author = "Combat Space Enhancement";
// displayName = "Radio Triggered IED (Large)";
// picture = "\A3\Weapons_F\Data\UI\gear_c4_charge_small_CA.paa";
// descriptionShort = "Radio Triggered IED (Large)";
// descriptionUse = "Radio Triggered IED (Large)";
// model = "\A3\Weapons_F\Explosives\IED_land_big";
// };
};