ACE3/extensions/tests/anim_test/model.cfg

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//model.cfg
class CfgSkeletons
{
class Default
{
isDiscrete = 1;
skeletonInherit = "";
skeletonBones[] = {};
};
class test_anim_skeleton : Default {
skeletonBones[] =
{
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"a_pos","",
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"pedestal","",
"turret","pedestal",
"rotation_drum","turret",
"barrel","rotation_drum"
};
pivotsModel = "";
};
};
class CfgModels
{
class Default
{
sectionsInherit = "";
sections[] = {};
};
class anim_test : Default {
sectionsInherit = "";
sections[] =
{
};
skeletonName = "test_anim_skeleton";
class Animations
{
class turret
{
type = "rotationY";
axis = "turret_rotation_axis";
source = "turret";
selection = "turret";
animPeriod = 0.0001;
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minValue = "0";
maxValue = "4";
angle0 = "0";
angle1 = "rad 360";
sourceAddress = "loop";
};
/*
class a_pos
{
type = "rotationY";
axis = "turret_rotation_axis";
source = "a_pos";
selection = "a_pos";
animPeriod = 0.0001;
minValue = "0";
maxValue = "4";
angle0 = "0";
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angle1 = "rad 360";
sourceAddress = "loop";
};
class rotation_drum {
type = "rotationX";
source = "rotation_drum";
selection = "rotation_drum";
axis = "barrel_elevation_axis";
animPeriod = 0.0001;
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minValue = "0";
maxValue = "4";
angle0 = "0";
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angle1 = "rad 360";
sourceAddress = "loop";
};
class barrel_recoil
{
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type = "translationZ";
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source = "barrel_recoil";
selection = "barrel";
axis = "barrel_recoil_axis";
offset0 = 0;
offset1 = -2;
animPeriod = 0.0001;
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minValue = 0;
maxValue = 0.5;
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sourceAddress = "mirror";
};
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class barrel_hide
{
type = "hide";
source = "barrel_hide";
selection = "barrel";
axis = "barrel_recoil_axis";
hideValue = 0.5;
minValue = "0";
maxValue = "1";
sourceAddress = "mirror";
};
*/
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};
};
};