ACE3/addons/common/functions/fnc_getName.sqf

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/*
* Author: commy2
* Returns the name of the object. Used to prevent issues with the name command.
*
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* Arguments:
* 0: Object <OBJECT>
* 1: Use effective commander name when used on vehicles (default: false) <BOOL>
*
* Return Value:
* Object Name <STRING>
*
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* Public: Yes
*/
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#include "script_component.hpp"
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params ["_unit", ["_showEffective", false]];
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private "_name";
_name = "";
if (_unit isKindOf "CAManBase") then {
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_name = _unit getVariable ["ACE_Name", localize QUOTE(DOUBLES(STR,GVAR(Unknown)))];
} else {
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if (_showEffective) then {
_name = [effectiveCommander _unit] call FUNC(getName);
} else {
_name = getText (configFile >> "CfgVehicles" >> typeOf _unit >> "displayName");
};
};
_name