ACE3/addons/medical_gui/functions/fnc_openMenu.sqf

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2016-07-15 10:23:26 +00:00
/*
* Author: Glowbal
* Open the medical menu for target
*
* Arguments:
* 0: Target <OBJECT>
*
* Return Value:
* If action was taken <BOOL>
*
* Example:
* [some_player] call ace_medical_menu_fnc_openMenu
*
* Public: No
*/
#include "script_component.hpp"
params ["_interactionTarget"];
if (dialog || {isNull _interactionTarget}) exitWith {
disableSerialization;
private _display = uiNamespace getVariable QGVAR(medicalMenu);
if (!isNil "_display") then {
closeDialog 314412;
};
};
GVAR(INTERACTION_TARGET) = _interactionTarget;
createDialog QGVAR(medicalMenu);
GVAR(lastOpenedOn) = CBA_missionTime;
true