mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
48 lines
1.0 KiB
Plaintext
48 lines
1.0 KiB
Plaintext
|
#include "script_component.hpp"
|
||
|
/*
|
||
|
* Author: Pterolatypus
|
||
|
* Checks a unit's equipment to calculate the total armor on a hitpoint.
|
||
|
*
|
||
|
* Arguments:
|
||
|
* 0: Unit <OBJECT>
|
||
|
* 1: Hitpoint <STRING>
|
||
|
*
|
||
|
* Return Value:
|
||
|
* Total armor for the given hitpoint <NUMBER>
|
||
|
*
|
||
|
* Example:
|
||
|
* [player, "HitChest"] call ace_medical_engine_fnc_getHitpointArmor
|
||
|
*
|
||
|
* Public: No
|
||
|
*/
|
||
|
|
||
|
params ["_unit", "_hitpoint"];
|
||
|
|
||
|
private _uniform = uniform _unit;
|
||
|
// If unit is naked, use its underwear class instead
|
||
|
if (_uniform isEqualTo "") then {
|
||
|
_uniform = getText (configFile >> "CfgVehicles" >> typeOf _unit >> "nakedUniform");
|
||
|
};
|
||
|
|
||
|
private _gear = [
|
||
|
_uniform,
|
||
|
vest _unit,
|
||
|
headgear _unit
|
||
|
];
|
||
|
|
||
|
private _rags = _gear joinString "$";
|
||
|
private _var = format [QGVAR(armorCache$%1), _hitpoint];
|
||
|
_unit getVariable [_var, [""]] params ["_prevRags", "_armor"];
|
||
|
|
||
|
if (_rags != _prevRags) then {
|
||
|
_armor = 0;
|
||
|
|
||
|
{
|
||
|
_armor = _armor + ([_x, _hitpoint] call FUNC(getItemArmor));
|
||
|
} forEach _gear;
|
||
|
|
||
|
_unit setVariable [_var, [_rags, _armor]];
|
||
|
};
|
||
|
|
||
|
_armor // return
|