2018-09-17 19:19:29 +00:00
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#include "script_component.hpp"
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2015-01-11 16:42:31 +00:00
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/*
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2015-02-02 22:28:27 +00:00
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* Author: bux578
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* Adds a mapClick Eventhandler
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*
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* Arguments:
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* 0: unit <OBJECT>
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* 1: sides <ARRAY<OBJECT>>
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*
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* Return Value:
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* None
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*
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* Example:
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2015-08-07 07:18:42 +00:00
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* [_unit, _sides] call ace_switchunits_fnc_addMapFunction
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2015-02-02 22:28:27 +00:00
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*
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* Public: No
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*/
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2015-01-12 14:47:22 +00:00
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2015-08-07 07:18:42 +00:00
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params ["_unit", "_sides"];
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2015-01-11 16:42:31 +00:00
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["theMapClick", "onMapSingleClick", {
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2015-04-17 20:45:00 +00:00
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// IGNORE_PRIVATE_WARNING(_pos,_shift,_alt)
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2015-01-27 08:01:57 +00:00
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if (alive ACE_player && {GVAR(OriginalUnit) getVariable ["ACE_CanSwitchUnits", false]}) then {
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[_this, _pos, _shift, _alt] call FUNC(handleMapClick);
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};
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2015-08-07 07:18:42 +00:00
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2015-01-11 16:42:31 +00:00
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}, [_unit, _sides]] call BIS_fnc_addStackedEventHandler;
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