ACE3/addons/medical_ai/functions/fnc_isInjured.sqf

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/*
* Author: BaerMitUmlaut
* Checks if a unit needs treatment.
*
* Arguments:
* Unit <OBJECT>
*
* Return Value:
* Does unit need treatment <BOOL>
*
* Example:
* player call ACE_medical_ai_fnc_isInjured
*
* Public: No
*/
#include "script_component.hpp"
if !(alive _this) exitWith {false};
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private _bloodLoss = GET_BLOOD_LOSS(_this);
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private _pain = GET_PAIN_PERCEIVED(_this);
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private _unconscious = IS_UNCONSCIOUS(_this);
(_bloodLoss > 0) || {_pain > 0.2} || _unconscious