2016-10-02 16:35:40 +00:00
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/*
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* Author: Glowbal, commy2
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* Handle wounds received event.
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*
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* Arguments:
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* 0: unit <OBJECT>
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* 1: caused by <OBJECT>
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* 2: damage <NUMBER>
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*
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* Return Value:
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* None
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*
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* Public: No
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*/
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#include "script_component.hpp"
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params ["_unit", "", "_damage", "_shooter"];
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2016-10-31 01:45:02 +00:00
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if (GVAR(enabledFor) == 1 && {!isPlayer _unit && {_unit != ACE_player}}) exitWith {};
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2016-10-02 16:35:40 +00:00
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if (vehicle _unit != _unit && {!((vehicle _unit) isKindOf "StaticWeapon")}) exitWith {}; // Don't bleed on ground if mounted
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_damage = _damage min 1;
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if (isNull _shooter) exitWith { // won't be able to calculate the direction properly, so instead we pick something at random
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[QGVAR(spurt), [_unit, random 360, _damage]] call CBA_fnc_serverEvent;
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};
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// Calculate bulletDirection
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private _bulletDir = _shooter getDir _unit;
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[QGVAR(spurt), [_unit, _bulletDir, _damage]] call CBA_fnc_serverEvent;
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