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#include "script_component.hpp"
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/*
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* Author: Garth 'L-H' de Wet
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* Removes the glasses effect from the screen, removes dirt effect, removes rain effect, removes dust effect. Does not reset array (glasses will still be broken, dirty, ect.)
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*
* Arguments:
* None
*
* Return Value:
* None
*
* Example:
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* call ace_goggles_fnc_removeGlassesEffect
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*
* Public: Yes
*/
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GVAR(EffectsActive) = false;
GVAR(PostProcess) ppEffectEnable false;
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if (!isNull (GLASSDISPLAY)) then {
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GLASSDISPLAY closeDisplay 0;
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};
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if (GVAR(effects) == 2) then {
call FUNC(removeDirtEffect);
call FUNC(removeRainEffect);
call FUNC(removeDustEffect);
};