2016-05-30 16:37:03 +00:00
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//#define DEBUG_MODE_FULL
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#include "script_component.hpp"
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2018-01-17 11:36:10 +00:00
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TRACE_1("enter", _this);
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2016-05-30 16:37:03 +00:00
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2016-07-06 01:58:32 +00:00
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private _currentShooter = if (ACE_player call CBA_fnc_canUseWeapon) then {ACE_player} else {vehicle ACE_player};
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private _currentFireMode = _currentShooter getVariable ["ace_missileguidance_attackProfile", "JAV_TOP"];
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2016-05-30 16:37:03 +00:00
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2018-01-17 11:36:10 +00:00
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if(_currentFireMode == "JAV_TOP") then {
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2016-05-30 16:37:03 +00:00
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__JavelinIGUITop ctrlSetTextColor __ColorGreen;
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__JavelinIGUIDir ctrlSetTextColor __ColorGray;
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} else {
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__JavelinIGUITop ctrlSetTextColor __ColorGray;
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__JavelinIGUIDir ctrlSetTextColor __ColorGreen;
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2016-07-06 01:58:32 +00:00
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};
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