ACE3/addons/vehicles/XEH_preInit.sqf

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#include "script_component.hpp"
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ADDON = false;
PREP_RECOMPILE_START;
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#include "XEH_PREP.hpp"
PREP_RECOMPILE_END;
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#include "initSettings.inc.sqf"
[
"AllVehicles",
"initPost",
{
params ["_vehicle"];
_vehicle setVariable [QGVAR(engineState), isEngineOn _vehicle];
}
] call CBA_fnc_addClassEventHandler;
[
"AllVehicles",
"engine",
{
params ["_vehicle", "_state"];
_vehicle setVariable [QGVAR(engineState), _state];
}
] call CBA_fnc_addClassEventHandler;
[
"AllVehicles",
"getout",
{
params ["_vehicle", "_position", "_unit"];
if (!GVAR(keepEngineRunning)) exitWith {};
if (_unit == ACE_player && {_position == "driver" && {_vehicle getVariable [QGVAR(engineState), false]}}) then {
[{
params ["_vehicle"];
[QEGVAR(common,engineOn), _this, _vehicle] call CBA_fnc_targetEvent;
}, [_vehicle, true]] call CBA_fnc_execNextFrame;
};
}
] call CBA_fnc_addClassEventHandler;
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ADDON = true;