ACE3/addons/weather/functions/fnc_displayWindInfo.sqf

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2015-04-05 19:08:55 +00:00
#include "script_component.hpp"
#define __dsp (uiNamespace getVariable "RscWindIntuitive")
#define __ctrl (__dsp displayCtrl 132948)
private ["_windSpeed", "_windDir", "_playerDir", "_windIndex", "_windColor", "_newWindSpeed", "_windSource", "_height"];
if (GVAR(WindInfo)) exitWith {
GVAR(WindInfo) = false;
0 cutText ["", "PLAIN"];
true
};
if (underwater ACE_player) exitWith { true };
if (vehicle ACE_player != ACE_player) exitWith { true };
[] spawn {
2 cutText ["", "PLAIN"];
GVAR(Protractor) = false;
1 cutText ["", "PLAIN"];
GVAR(WindInfo) = true;
while {GVAR(WindInfo) && !(underwater ACE_player) && vehicle ACE_player == ACE_player} do {
_windIndex = 12;
_windColor = [1, 1, 1, 1];
_windSpeed = (eyePos ACE_player) call FUNC(calculateWindSpeed);
if (_windSpeed > 0.2) then {
_playerDir = getDir ACE_player;
_windDir = (wind select 0) atan2 (wind select 1);
_windIndex = round(((_playerDir - _windDir + 360) % 360) / 30);
_windIndex = _windIndex % 12;
};
// Color Codes from https://en.wikipedia.org/wiki/Beaufort_scale#Modern_scale
if (_windSpeed > 0.3) then { _windColor = [0.796, 1, 1, 1]; };
if (_windSpeed > 1.5) then { _windColor = [0.596, 0.996, 0.796, 1]; };
if (_windSpeed > 3.3) then { _windColor = [0.596, 0.996, 0.596, 1]; };
if (_windSpeed > 5.4) then { _windColor = [0.6, 0.996, 0.4, 1]; };
if (_windSpeed > 7.9) then { _windColor = [0.6, 0.996, 0.047, 1]; };
if (_windSpeed > 10.7) then { _windColor = [0.8, 0.996, 0.059, 1]; };
if (_windSpeed > 13.8) then { _windColor = [1, 0.996, 0.067, 1]; };
if (_windSpeed > 17.1) then { _windColor = [1, 0.796, 0.051, 1]; };
if (_windSpeed > 20.7) then { _windColor = [1, 0.596, 0.039, 1]; };
if (_windSpeed > 24.4) then { _windColor = [1, 0.404, 0.031, 1]; };
if (_windSpeed > 28.4) then { _windColor = [1, 0.22, 0.027, 1]; };
if (_windSpeed > 32.6) then { _windColor = [1, 0.078, 0.027, 1]; };
0 cutRsc ["RscWindIntuitive", "PLAIN", 1, false];
__ctrl ctrlSetScale 0.75;
__ctrl ctrlCommit 0;
__ctrl ctrlSetText format[QUOTE(PATHTOF(UI\wind%1.paa)), _windIndex];
__ctrl ctrlSetTextColor _windColor;
sleep 0.5;
};
GVAR(WindInfo) = false;
0 cutText ["", "PLAIN"];
};
true