2016-08-18 16:37:38 +00:00
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---
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layout: wiki
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title: Refuel Framework
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description: Explains how to set-up refueling of objects with the ACE3 refuel system.
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group: framework
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order: 5
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parent: wiki
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2016-08-30 13:49:04 +00:00
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mod: ace
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version:
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major: 3
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minor: 4
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patch: 0
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2016-08-18 16:37:38 +00:00
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---
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## 1. Config Values
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2017-10-24 16:14:25 +00:00
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{% raw %}
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2016-08-18 16:37:38 +00:00
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```cpp
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class CfgVehicles {
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class MyFuelTruck {
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ace_refuel_fuelCargo = 3000; // Fuel cargo
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ace_refuel_hooks[] = {{0.38,-3.17,-.7},{-0.41,-3.17,-.7}}; // Nozzle hooks positions
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};
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class MyCar {
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ace_refuel_fuelCapacity = 100; // Fuel tank volume
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};
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class MyElectricCar {
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ace_refuel_canReceive = 0; // For vehicles which can't be refueled
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};
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};
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```
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2017-10-24 16:14:25 +00:00
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{% endraw %}
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2016-08-18 16:37:38 +00:00
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<div class="panel callout">
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<h5>Note:</h5>
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<p>ace_refuel_fuelCapacity is only needed if you aren't inheriting from any of BI base classes or if your vehicle has a different fuel tank size.</p>
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</div>
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## 2. Functions
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### 2.1 Getting the fuel supply
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`ace_refuel_fnc_getFuel`
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| Arguments | Type | Optional (default value)
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---| --------- | ---- | ------------------------
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0 | Fuel Truck | Object | Required
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**R** | Fuel left (in liters) | Number | Return value
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#### 2.1.1 Example
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`[fuelTruck] call ace_refuel_fnc_getFuel;`
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| Arguments | Explanation
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---| --------- | -----------
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0 | `fuelTruck` | My fuel truck object
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### 2.2 Make a jerry can
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`ace_refuel_fnc_makeJerryCan`
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| Arguments | Type | Optional (default value)
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---| --------- | ---- | ------------------------
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0 | My Object | Object | Required
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1 | Fuel amount (in liters) | Number | Optional (default: `20`)
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**R** | None | None | Return value
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#### 2.2.1 Example 1
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`[can] call ace_refuel_fnc_makeJerryCan;`
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| Arguments | Explanation
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---| --------- | -----------
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0 | `can` | My jerry can object
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The jerry can will have the default 20 liters volume.
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#### 2.2.2 Example 2
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`[can, 200] call ace_refuel_fnc_makeJerryCan;`
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| Arguments | Explanation
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---| --------- | -----------
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0 | `can` | My jerry can object
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1 | `200` | Vehicle class name
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The jerry can will now have a volume of 200 liters.
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2017-09-10 19:43:03 +00:00
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### 2.3 Setting the fuel supply
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`ace_refuel_fnc_setFuel`
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| Arguments | Type | Optional (default value)
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---| --------- | ---- | ------------------------
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0 | Fuel Truck | Object | Required
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1 | Amount (in liters) | Number | Required
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**R** | None | None | Return value
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2017-09-10 19:43:03 +00:00
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#### 2.3.1 Example
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`[fuelTruck, 428] call ace_refuel_fnc_setFuel;`
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| Arguments | Explanation
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---| --------- | -----------
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0 | `fuelTruck` | My fuel truck object
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1 | `428` | New fuel supply
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### 2.4 Make an object into a refuel source
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*Added in ACE3 3.11.0*
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`ace_refuel_fnc_makeSource`
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| Arguments | Type | Optional (default value)
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---| --------- | ---- | ------------------------
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0 | Fuel Source | Object | Required
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1 | Amount (in liters) | Number | Optional (default: `0`)
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2 | Hooks positions | Array | Optional (default: `[[0,0,0]]`)
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**R** | None | None | Return value
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#### 2.4.1 Example
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`[cursorObject, 100] call ace_refuel_fnc_makeSource`
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| Arguments | Explanation
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---| --------- | -----------
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0 | `cursorObject` | Fuel source object
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1 | `100` | Fuel supply
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