ACE3/addons/medical/functions/fnc_isInMedicalVehicle.sqf

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/*
* Author: KoffeinFlummi
* Checks if a unit is in a medical vehicle.
*
* Arguments:
* 0: unit to be checked <OBJECT>
*
* Return Value:
* Is unit in medical vehicle? <BOOL>
*
* Example:
* [player] call ace_medical_fnc_isInMedicalVehicle
*
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* Public: Yes
*/
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#include "script_component.hpp"
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params ["_unit"];
private _vehicle = vehicle _unit;
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if (_unit == _vehicle) exitWith {false};
if (_unit in [driver _vehicle, gunner _vehicle, commander _vehicle]) exitWith {false};
(_vehicle getVariable [QGVAR(medicClass), getNumber (configFile >> "CfgVehicles" >> typeOf _vehicle >> "attendant")]) > 0